Paul Gofman
2e4b8eaf62
ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34666
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Alexandre Julliard
0d48c2e796
ddraw: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Paul Gofman
ae2696c992
ddraw: Enable lighting only if material is set in d3d_execute_buffer_execute().
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Paul Gofman
8bc7139b6f
ddraw: Fix setting current viewport for ddraw1.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Matteo Bruni
ac4f768e61
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
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Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni
3c87df0bc0
ddraw: Drop map read access from the internal buffers used for user-pointer draws.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:22 +01:00
Pablo Martin
43efd4f5ec
wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region.
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Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:46 +02:00
Stefan Dösinger
02f7b097b4
ddraw: Don't read past the end of the executebuffer.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-09 09:55:06 +02:00
Stefan Dösinger
6f5028337e
ddraw: Fix D3DEXECUTEDATA.dwSize handling.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-09 09:55:04 +02:00
Henri Verbeet
6ca15e9c13
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet
acc0f49aae
wined3d: Introduce separate read and write resource map flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet
02dc04bcc9
wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
Henri Verbeet
9cc7c6e99f
ddraw: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Henri Verbeet
3bb34ac938
ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
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Since ddraw buffers can always be mapped. WINED3D_RESOURCE_ACCESS_MAP is
currently not enforced on buffers in wined3d, but we'd like to change that.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-12 15:33:09 +01:00
Henri Verbeet
c8dd71bbc4
ddraw: Avoid using WINED3DUSAGE_DYNAMIC without WINED3D_RESOURCE_ACCESS_GPU in d3d_execute_buffer_SetExecuteData().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:49 +01:00
Henri Verbeet
cbd1aaafa0
ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_SetExecuteData().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:46 +01:00
Henri Verbeet
a3ca7a308a
ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_execute().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 12:58:58 +01:00
Józef Kucia
c675bf4e82
wined3d: Add support for patch list primitive type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia
19d85623cf
ddraw: Implement D3DOP_TEXTURELOAD.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:37 +01:00
Henri Verbeet
31fcbb6bf2
ddraw: Kill stray tabs.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:53 +01:00
Stefan Dösinger
59c4d8581d
ddraw: Implement executebuffer point and line draws.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:16 -06:00
Stefan Dösinger
15fc10a728
ddraw: Avoid redundant src vertex buffer discards.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:14 -06:00
Stefan Dösinger
72eab6f214
ddraw: Avoid redundant index buffer discards.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:12 -06:00
Stefan Dösinger
0d91d86bba
ddraw: Use wined3d_device_process_vertices for execute buffers.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:06 -06:00
Stefan Dösinger
b7c9d14e8e
ddraw: Use d3d buffers for executebuffer data.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
Stefan Dösinger
ce7fa156a5
ddraw: Store d3d1 projection matrices in device->legacy_projection.
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The math in transform_vertex is now the same as in wined3d's
process_vertices_strided. Calling wined3d_device_process_vertices is
easier now, but that will require moving the vertex and index data into
buffers.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:00 +02:00
Henri Verbeet
1dea0c1d67
ddraw: Get rid of some comments in the middle of the copyright headers.
2015-03-20 21:32:21 +09:00
Henri Verbeet
77da84b06a
ddraw: Cleanup d3d_execute_buffer_QueryInterface().
2014-04-29 13:36:09 +02:00
Henri Verbeet
b2e2b42b73
ddraw: Cleanup the D3DOP_PROCESSVERTICES implementation a bit.
2014-04-29 13:36:08 +02:00
Henri Verbeet
86f209ed80
ddraw: Implement D3DOP_STATERENDER on top of IDirect3DDevice3_SetRenderState().
2014-04-29 13:36:05 +02:00
Henri Verbeet
789fcf0daa
ddraw: Implement D3DOP_STATELIGHT on top of IDirect3DDevice3_SetLightState().
2014-04-29 13:35:33 +02:00
Stefan Dösinger
c0faf86fff
ddraw: Fix double to float conversion warnings.
2013-08-01 20:43:42 +02:00
Henri Verbeet
8e7590e22f
ddraw: Avoid LPD3DSTATUS.
2013-01-17 12:21:44 +01:00
Henri Verbeet
1bb17316ff
ddraw: Avoid LPD3DBRANCH.
2013-01-16 12:22:37 +01:00
Henri Verbeet
1ed6a0842d
ddraw: Avoid LPD3DTRIANGLE.
2013-01-16 12:22:35 +01:00
Henri Verbeet
b43f897675
ddraw: Avoid LPD3DPROCESSVERTICES.
2013-01-15 12:12:48 +01:00
Henri Verbeet
61e8f02ce2
ddraw: Avoid LPD3DSTATE.
2013-01-15 12:12:45 +01:00
Henri Verbeet
cc60cc6abb
ddraw: Avoid LPD3DINSTRUCTION.
2013-01-14 11:01:34 +01:00
Andrew Talbot
1e31182c0b
ddraw: Avoid signed-unsigned integer comparisons.
2013-01-10 12:23:13 +01:00
Stefan Dösinger
ea40a3a8b5
ddraw: Pass the number of vertices to DrawIndexedPrimitive.
2012-12-18 12:36:28 +01:00
Henri Verbeet
4905773baf
ddraw: Only initially enable color keying for version 1 devices.
2012-05-24 20:08:48 +02:00
Henri Verbeet
4d1a659c3a
ddraw: Get rid of IDirect3DExecuteBufferImpl.
2012-04-11 18:14:41 +02:00
Henri Verbeet
daedd0077d
ddraw: Get rid of IDirect3DDeviceImpl.
2012-04-10 16:21:25 +02:00
Henri Verbeet
fefb5a943d
ddraw: Get rid of IDirect3DMaterialImpl.
2012-03-16 11:09:07 +01:00
Henri Verbeet
0c11c316bb
ddraw: Get rid of IDirect3DViewportImpl.
2012-03-15 19:52:05 +01:00
Henri Verbeet
f38e94af7c
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12 12:37:18 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Ričardas Barkauskas
472a8f7a67
ddraw: COM cleanup for IDirect3DDevice7 interface.
2011-10-17 18:24:58 +02:00
Ričardas Barkauskas
d32df839ac
ddraw: COM cleanup for IDirect3DDevice2 interface.
2011-10-17 18:23:42 +02:00