ddraw: Get rid of IDirect3DDeviceImpl.
This commit is contained in:
parent
96fa113513
commit
daedd0077d
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@ -4431,7 +4431,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
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{
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struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
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struct ddraw *ddraw = impl_from_IDirect3D7(iface);
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IDirect3DDeviceImpl *object;
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struct d3d_device *object;
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HRESULT hr;
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TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
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@ -4455,7 +4455,7 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
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{
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struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
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struct ddraw *ddraw = impl_from_IDirect3D3(iface);
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IDirect3DDeviceImpl *device_impl;
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struct d3d_device *device_impl;
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HRESULT hr;
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TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
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@ -4483,7 +4483,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
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{
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struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
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struct ddraw *ddraw = impl_from_IDirect3D2(iface);
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IDirect3DDeviceImpl *device_impl;
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struct d3d_device *device_impl;
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HRESULT hr;
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TRACE("iface %p, riid %s, surface %p, device %p.\n",
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@ -40,7 +40,6 @@
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extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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/* Typdef the interfaces */
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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@ -90,7 +89,7 @@ struct ddraw
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/* D3D things */
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HWND d3d_window;
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IDirect3DDeviceImpl *d3ddevice;
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struct d3d_device *d3ddevice;
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int d3dversion;
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/* Various HWNDs */
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@ -159,7 +158,7 @@ struct ddraw_surface
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struct ddraw *ddraw;
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struct wined3d_surface *wined3d_surface;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDeviceImpl *device1;
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struct d3d_device *device1;
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/* This implementation handles attaching surfaces to other surfaces */
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struct ddraw_surface *next_attached;
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@ -272,7 +271,7 @@ DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddr
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void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
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struct IDirect3DDeviceImpl
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struct d3d_device
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{
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/* IUnknown */
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IDirect3DDevice7 IDirect3DDevice7_iface;
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@ -318,7 +317,8 @@ struct IDirect3DDeviceImpl
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};
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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UINT version, IDirect3DDeviceImpl **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
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UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
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enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
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/* The IID */
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extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
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@ -326,32 +326,31 @@ extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
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/* Helper functions */
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HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
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D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
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enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
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static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
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static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
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}
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static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
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static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
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}
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static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
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static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
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}
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static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
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static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
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return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
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}
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
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IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
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struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
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struct ddraw_clipper
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{
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@ -438,7 +437,7 @@ struct d3d_material
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/* IDirect3DMaterial2 fields */
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struct ddraw *ddraw;
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IDirect3DDeviceImpl *active_device;
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struct d3d_device *active_device;
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D3DMATERIAL mat;
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DWORD Handle;
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@ -460,7 +459,7 @@ struct d3d_viewport
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struct ddraw *ddraw;
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/* If this viewport is active for one device, put the device here */
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IDirect3DDeviceImpl *active_device;
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struct d3d_device *active_device;
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DWORD num_lights;
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DWORD map_lights;
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@ -495,7 +494,7 @@ struct IDirect3DExecuteBufferImpl
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LONG ref;
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/* IDirect3DExecuteBuffer fields */
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struct ddraw *ddraw;
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IDirect3DDeviceImpl *d3ddev;
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struct d3d_device *d3ddev;
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D3DEXECUTEBUFFERDESC desc;
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D3DEXECUTEDATA data;
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@ -512,12 +511,12 @@ struct IDirect3DExecuteBufferImpl
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};
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HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
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IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
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struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
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IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
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/* The execute function */
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HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
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IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
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struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DVertexBuffer
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3215
dlls/ddraw/device.c
3215
dlls/ddraw/device.c
File diff suppressed because it is too large
Load Diff
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@ -69,7 +69,7 @@ static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
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*
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*****************************************************************************/
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HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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IDirect3DDeviceImpl *lpDevice, struct d3d_viewport *viewport)
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struct d3d_device *device, struct d3d_viewport *viewport)
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{
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/* DWORD bs = This->desc.dwBufferSize; */
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DWORD vs = This->data.dwVertexOffset;
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@ -79,7 +79,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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char *instr = (char *)This->desc.lpData + is;
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if (viewport->active_device != lpDevice)
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if (viewport->active_device != device)
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{
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WARN("Viewport %p active device is %p.\n",
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viewport, viewport->active_device);
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@ -156,8 +156,8 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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/* IDirect3DDevices have color keying always enabled -
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* enable it before drawing. This overwrites any ALPHA*
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* render state. */
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wined3d_device_set_render_state(lpDevice->wined3d_device, WINED3D_RS_COLORKEYENABLE, 1);
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IDirect3DDevice7_DrawIndexedPrimitive(&lpDevice->IDirect3DDevice7_iface,
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORKEYENABLE, 1);
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IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
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D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, tl_vx, 0, This->indices, count * 3, 0);
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} break;
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@ -175,9 +175,9 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
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D3DMATRIX *a, *b, *c;
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a = ddraw_get_object(&lpDevice->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
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b = ddraw_get_object(&lpDevice->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
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c = ddraw_get_object(&lpDevice->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
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a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
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b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
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c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
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if (!a || !b || !c)
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{
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@ -203,7 +203,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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D3DSTATE *ci = (D3DSTATE *)instr;
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D3DMATRIX *m;
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m = ddraw_get_object(&lpDevice->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
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m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
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@ -211,12 +211,12 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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else
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{
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
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lpDevice->world = ci->u2.dwArg[0];
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device->world = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
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lpDevice->view = ci->u2.dwArg[0];
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device->view = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
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lpDevice->proj = ci->u2.dwArg[0];
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IDirect3DDevice7_SetTransform(&lpDevice->IDirect3DDevice7_iface,
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device->proj = ci->u2.dwArg[0];
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IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface,
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ci->u1.dtstTransformStateType, m);
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}
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@ -239,7 +239,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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{
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struct d3d_material *m;
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m = ddraw_get_object(&lpDevice->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATERIAL);
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m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATERIAL);
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if (!m)
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ERR("Invalid material handle %#x.\n", ci->u2.dwArg[0]);
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else
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@ -283,7 +283,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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break;
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}
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IDirect3DDevice7_SetRenderState(&lpDevice->IDirect3DDevice7_iface, rs, ci->u2.dwArg[0]);
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IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, ci->u2.dwArg[0]);
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}
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instr += size;
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@ -292,7 +292,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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case D3DOP_STATERENDER: {
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int i;
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IDirect3DDevice2 *d3d_device2 = &lpDevice->IDirect3DDevice2_iface;
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IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
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TRACE("STATERENDER (%d)\n", count);
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for (i = 0; i < count; i++) {
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@ -315,11 +315,11 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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/* Get the transform and world matrix */
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_device_get_transform(lpDevice->wined3d_device,
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wined3d_device_get_transform(device->wined3d_device,
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D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
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wined3d_device_get_transform(lpDevice->wined3d_device,
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wined3d_device_get_transform(device->wined3d_device,
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D3DTRANSFORMSTATE_PROJECTION, (struct wined3d_matrix *)&proj_mat);
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wined3d_device_get_transform(lpDevice->wined3d_device,
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wined3d_device_get_transform(device->wined3d_device,
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WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
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for (i = 0; i < count; i++) {
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@ -837,7 +837,7 @@ static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
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};
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HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
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IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc)
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struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc)
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{
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execute_buffer->IDirect3DExecuteBuffer_iface.lpVtbl = &d3d_execute_buffer_vtbl;
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execute_buffer->ref = 1;
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@ -34,7 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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*****************************************************************************/
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static void light_update(struct d3d_light *light)
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{
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IDirect3DDeviceImpl *device;
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struct d3d_device *device;
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TRACE("light %p.\n", light);
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@ -52,7 +52,7 @@ static void light_update(struct d3d_light *light)
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*****************************************************************************/
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void light_activate(struct d3d_light *light)
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{
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IDirect3DDeviceImpl *device;
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struct d3d_device *device;
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TRACE("light %p.\n", light);
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@ -76,7 +76,7 @@ void light_activate(struct d3d_light *light)
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*****************************************************************************/
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void light_deactivate(struct d3d_light *light)
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{
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IDirect3DDeviceImpl *device;
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struct d3d_device *device;
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TRACE("light %p.\n", light);
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@ -297,7 +297,7 @@ static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
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IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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@ -326,7 +326,7 @@ static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
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IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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@ -338,7 +338,7 @@ static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
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IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
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{
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice(device);
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struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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@ -1619,10 +1619,8 @@ static HRESULT ddraw_surface_attach_surface(struct ddraw_surface *This, struct d
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This->next_attached = Surf;
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/* Check if the WineD3D depth stencil needs updating */
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if(This->ddraw->d3ddevice)
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{
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IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice);
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}
|
||||
if (This->ddraw->d3ddevice)
|
||||
d3d_device_update_depth_stencil(This->ddraw->d3ddevice);
|
||||
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
|
@ -1823,7 +1821,7 @@ static HRESULT ddraw_surface_delete_attached_surface(struct ddraw_surface *surfa
|
|||
|
||||
/* Check if the wined3d depth stencil needs updating. */
|
||||
if (surface->ddraw->d3ddevice)
|
||||
IDirect3DDeviceImpl_UpdateDepthStencil(surface->ddraw->d3ddevice);
|
||||
d3d_device_update_depth_stencil(surface->ddraw->d3ddevice);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
/* Set attached_iface to NULL before releasing it, the surface may go
|
||||
|
@ -4968,7 +4966,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
|
|||
IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle)
|
||||
{
|
||||
struct ddraw_surface *surface = impl_from_IDirect3DTexture2(iface);
|
||||
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
|
||||
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
|
||||
|
||||
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
|
||||
|
||||
|
@ -4999,7 +4997,7 @@ static HRESULT WINAPI d3d_texture1_GetHandle(IDirect3DTexture *iface,
|
|||
IDirect3DDevice *device, D3DTEXTUREHANDLE *handle)
|
||||
{
|
||||
struct ddraw_surface *surface = impl_from_IDirect3DTexture(iface);
|
||||
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice(device);
|
||||
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
|
||||
|
||||
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
|
||||
|
||||
|
|
|
@ -309,7 +309,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
|
|||
{
|
||||
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
|
||||
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer);
|
||||
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
|
||||
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
|
||||
BOOL oldClip, doClip;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -360,7 +360,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVerte
|
|||
{
|
||||
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
|
||||
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer);
|
||||
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
|
||||
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
|
||||
|
||||
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
|
||||
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags);
|
||||
|
@ -459,7 +459,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
|
|||
IDirect3DDevice3 *device, DWORD Flags)
|
||||
{
|
||||
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
|
||||
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
|
||||
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
|
||||
|
||||
TRACE("iface %p, device %p, flags %#x.\n", iface, device, Flags);
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
|
|||
* Helper functions
|
||||
*****************************************************************************/
|
||||
|
||||
static void update_clip_space(IDirect3DDeviceImpl *device,
|
||||
static void update_clip_space(struct d3d_device *device,
|
||||
struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
|
||||
{
|
||||
D3DMATRIX clip_space =
|
||||
|
|
Loading…
Reference in New Issue