ddraw: Store d3d1 projection matrices in device->legacy_projection.
The math in transform_vertex is now the same as in wined3d's process_vertices_strided. Calling wined3d_device_process_vertices is easier now, but that will require moving the vertex and index data into buffers. Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -56,10 +56,11 @@ static void transform_vertex(D3DTLVERTEX *dst, const D3DMATRIX *mat,
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dst->u3.sz = (x * mat->_13) + (y * mat->_23) + (z * mat->_33) + mat->_43;
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dst->u4.rhw = (x * mat->_14) + (y * mat->_24) + (z * mat->_34) + mat->_44;
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dst->u1.sx = dst->u1.sx / dst->u4.rhw * vp->dvScaleX + vp->dwX + vp->dwWidth / 2;
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dst->u2.sy = -dst->u2.sy / dst->u4.rhw * vp->dvScaleY + vp->dwY + vp->dwHeight / 2;
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dst->u3.sz /= dst->u4.rhw;
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dst->u4.rhw = 1.0f / dst->u4.rhw;
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dst->u1.sx = (dst->u1.sx * dst->u4.rhw + 1.0f) * vp->dwWidth * 0.5 + vp->dwX;
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dst->u2.sy = (-dst->u2.sy * dst->u4.rhw + 1.0f) * vp->dwHeight * 0.5 + vp->dwY;
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dst->u3.sz *= dst->u4.rhw;
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}
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HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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@ -203,7 +204,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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device->view = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
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device->proj = ci->u2.dwArg[0];
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IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface,
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IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface,
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ci->u1.dtstTransformStateType, m);
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}
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@ -247,8 +248,8 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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TRACE("PROCESSVERTICES (%d)\n", count);
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/* Get the transform and world matrix */
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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/* Note that the projection set in wined3d has the legacy clip space
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* adjustment built in. */
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wined3d_device_get_transform(device->wined3d_device,
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D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
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wined3d_device_get_transform(device->wined3d_device,
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@ -9552,7 +9552,7 @@ static void test_transform_vertices(void)
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{143.0f, 118.0f, 1.0f, 1.0f}, {133.0f, 128.0f, -1.0f, 1.0f}, {133.0f, 128.0f, 0.0f, 1.0f}
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};
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todo_wine ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
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ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096),
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"Vertex %u differs. Got %f %f %f %f.\n", i,
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out[i].x, out[i].y, out[i].z, out[i].w);
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}
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@ -9657,10 +9657,10 @@ static void test_transform_vertices(void)
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color = get_surface_color(rt, 128, 147);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 132, 147);
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todo_wine ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 177, 217);
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todo_wine ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 181, 217);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_surface_color(rt, 177, 221);
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