ddraw: Implement D3DOP_STATERENDER on top of IDirect3DDevice3_SetRenderState().
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@ -214,20 +214,18 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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break;
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case D3DOP_STATERENDER:
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{
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IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
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TRACE("STATERENDER (%d)\n", count);
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TRACE("STATERENDER (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DSTATE *ci = (D3DSTATE *)instr;
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IDirect3DDevice2_SetRenderState(d3d_device2, ci->u1.drstRenderStateType, ci->u2.dwArg[0]);
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if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
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ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
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WARN("Failed to set render state.\n");
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instr += size;
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instr += size;
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}
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break;
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}
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case D3DOP_PROCESSVERTICES:
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{
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