ddraw: Implement executebuffer point and line draws.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -53,7 +53,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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{
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DWORD is = buffer->data.dwInstructionOffset;
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char *instr = (char *)buffer->desc.lpData + is;
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unsigned int i;
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unsigned int i, primitive_size;
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struct wined3d_map_desc map_desc;
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struct wined3d_box box = {0};
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HRESULT hr;
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@ -81,31 +81,51 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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count = current->wCount;
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size = current->bSize;
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instr += sizeof(D3DINSTRUCTION);
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switch (current->bOpcode) {
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case D3DOP_POINT: {
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WARN("POINT-s (%d)\n", count);
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instr += count * size;
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} break;
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primitive_size = 0;
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case D3DOP_LINE: {
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WARN("LINE-s (%d)\n", count);
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instr += count * size;
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} break;
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switch (current->bOpcode)
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{
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case D3DOP_POINT:
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{
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const D3DPOINT *p = (D3DPOINT *)instr;
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST);
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wined3d_device_set_stream_source(device->wined3d_device, 0,
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buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
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for (i = 0; i < count; ++i)
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wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
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instr += sizeof(*p) * count;
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break;
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}
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case D3DOP_LINE:
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primitive_size = 2;
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST);
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/* Drop through. */
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case D3DOP_TRIANGLE:
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{
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WORD *indices;
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unsigned int index_pos = buffer->index_pos;
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unsigned int index_pos = buffer->index_pos, index_count;
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TRACE("TRIANGLE (%d)\n", count);
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if (!count)
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break;
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if (buffer->index_size < count * 3)
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if (!primitive_size)
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{
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
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primitive_size = 3;
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}
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index_count = count * primitive_size;
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if (buffer->index_size < index_count)
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{
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struct wined3d_buffer *new_buffer;
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unsigned int new_size = max(buffer->index_size * 2, count * 3);
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unsigned int new_size = max(buffer->index_size * 2, index_count);
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hr = wined3d_buffer_create_ib(device->wined3d_device, new_size * sizeof(*indices),
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WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_DEFAULT,
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@ -119,13 +139,13 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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buffer->index_buffer = new_buffer;
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index_pos = 0;
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}
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else if (buffer->index_size - count * 3 < index_pos)
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else if (buffer->index_size - index_count < index_pos)
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{
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index_pos = 0;
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}
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box.left = index_pos * sizeof(*indices);
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box.right = (index_pos + count * 3) * sizeof(*indices);
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box.right = (index_pos + index_count) * sizeof(*indices);
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hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0,
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&map_desc, &box, index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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@ -157,9 +177,16 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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TRACE("STARTFLAT(%u) ", ci->wFlags);
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TRACE("\n");
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}
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indices[(i * 3) ] = ci->u1.v1;
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indices[(i * 3) + 1] = ci->u2.v2;
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indices[(i * 3) + 2] = ci->u3.v3;
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switch (primitive_size)
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{
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case 3:
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indices[(i * primitive_size) + 2] = ci->u3.v3;
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/* Drop through. */
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case 2:
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indices[(i * primitive_size) + 1] = ci->u2.v2;
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indices[(i * primitive_size) ] = ci->u1.v1;
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}
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instr += size;
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}
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@ -170,10 +197,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
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wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, count * 3);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
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buffer->index_pos = index_pos + count * 3;
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buffer->index_pos = index_pos + index_count;
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break;
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}
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