ddraw: Implement executebuffer point and line draws.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-11-13 15:12:47 -06:00 committed by Alexandre Julliard
parent 15fc10a728
commit 59c4d8581d
1 changed files with 48 additions and 22 deletions

View File

@ -53,7 +53,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
{
DWORD is = buffer->data.dwInstructionOffset;
char *instr = (char *)buffer->desc.lpData + is;
unsigned int i;
unsigned int i, primitive_size;
struct wined3d_map_desc map_desc;
struct wined3d_box box = {0};
HRESULT hr;
@ -81,31 +81,51 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
count = current->wCount;
size = current->bSize;
instr += sizeof(D3DINSTRUCTION);
switch (current->bOpcode) {
case D3DOP_POINT: {
WARN("POINT-s (%d)\n", count);
instr += count * size;
} break;
primitive_size = 0;
case D3DOP_LINE: {
WARN("LINE-s (%d)\n", count);
instr += count * size;
} break;
switch (current->bOpcode)
{
case D3DOP_POINT:
{
const D3DPOINT *p = (D3DPOINT *)instr;
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST);
wined3d_device_set_stream_source(device->wined3d_device, 0,
buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
wined3d_device_set_vertex_declaration(device->wined3d_device,
ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
for (i = 0; i < count; ++i)
wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
instr += sizeof(*p) * count;
break;
}
case D3DOP_LINE:
primitive_size = 2;
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST);
/* Drop through. */
case D3DOP_TRIANGLE:
{
WORD *indices;
unsigned int index_pos = buffer->index_pos;
unsigned int index_pos = buffer->index_pos, index_count;
TRACE("TRIANGLE (%d)\n", count);
if (!count)
break;
if (buffer->index_size < count * 3)
if (!primitive_size)
{
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
primitive_size = 3;
}
index_count = count * primitive_size;
if (buffer->index_size < index_count)
{
struct wined3d_buffer *new_buffer;
unsigned int new_size = max(buffer->index_size * 2, count * 3);
unsigned int new_size = max(buffer->index_size * 2, index_count);
hr = wined3d_buffer_create_ib(device->wined3d_device, new_size * sizeof(*indices),
WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_DEFAULT,
@ -119,13 +139,13 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
buffer->index_buffer = new_buffer;
index_pos = 0;
}
else if (buffer->index_size - count * 3 < index_pos)
else if (buffer->index_size - index_count < index_pos)
{
index_pos = 0;
}
box.left = index_pos * sizeof(*indices);
box.right = (index_pos + count * 3) * sizeof(*indices);
box.right = (index_pos + index_count) * sizeof(*indices);
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0,
&map_desc, &box, index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
@ -157,9 +177,16 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
TRACE("STARTFLAT(%u) ", ci->wFlags);
TRACE("\n");
}
indices[(i * 3) ] = ci->u1.v1;
indices[(i * 3) + 1] = ci->u2.v2;
indices[(i * 3) + 2] = ci->u3.v3;
switch (primitive_size)
{
case 3:
indices[(i * primitive_size) + 2] = ci->u3.v3;
/* Drop through. */
case 2:
indices[(i * primitive_size) + 1] = ci->u2.v2;
indices[(i * primitive_size) ] = ci->u1.v1;
}
instr += size;
}
@ -170,10 +197,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
wined3d_device_set_vertex_declaration(device->wined3d_device,
ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, count * 3);
wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
buffer->index_pos = index_pos + count * 3;
buffer->index_pos = index_pos + index_count;
break;
}