Henri Verbeet
c8c79a9043
wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Henri Verbeet
8c7dce6949
wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Henri Verbeet
02106b0195
wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Henri Verbeet
e804eebe0b
wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Jan Sikorski
6e0e2bef5d
wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Jan Sikorski
c36351be1e
wined3d: Acquire references to stream output buffers for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Jan Sikorski
8641353442
wined3d: Acquire references to index buffers for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Jan Sikorski
5f417adf18
wined3d: Acquire references to indirect draw buffers for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Jan Sikorski
3fb9a8ea51
wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Zebediah Figura
9206277105
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
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This fixes a black screen in The Unfinished Swan.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Zebediah Figura
59636714e7
d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Henri Verbeet
98d3624f23
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Henri Verbeet
5a8ffed774
wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Henri Verbeet
e9a109835f
wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Henri Verbeet
b0a961eaca
wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Henri Verbeet
162fc7bd46
wined3d: Properly compare integers in wined3d_bo_slab_vk_compare().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Jan Sikorski
18a6d9ab0e
wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Jan Sikorski
4f7837a584
wined3d: Acquire references to cleared unordered-access views for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Jan Sikorski
d5e13912b2
wined3d: Acquire references to constant buffers for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Jan Sikorski
e7810388e2
wined3d: Acquire references to depth/stencil views for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Jan Sikorski
e6b61128e5
wined3d: Acquire references to unordered-access views for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Jan Sikorski
06ce7001bd
wined3d: Acquire references to shader resource views for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:23 +01:00
Jan Sikorski
2991180e47
wined3d: Acquire references to render-target views for command lists by inspecting CS packets.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:21 +01:00
Jan Sikorski
c976f8fb95
wined3d: Acquire blend state references for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:19 +01:00
Jan Sikorski
7c0d1595e0
wined3d: Acquire rasterizer state references for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:16 +01:00
Jan Sikorski
cb853ec2cd
wined3d: Acquire depth/stencil state references for command lists by inspecting CS packets.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:14 +01:00
Henri Verbeet
d878158675
wined3d: Properly compare integers in wined3d_so_desc_compare().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:41 +01:00
Henri Verbeet
9b98d86f29
wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare().
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As pointed out by Giovanni, modular subtraction doesn't produce a total order;
in particular, it's not transitive. For the values likely to be encountered by
wined3d_pipeline_layout_vk_compare(), this is perhaps unlikely to be an issue
in practice. However, that's not necessarily the case for e.g. handles or
masks.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:38 +01:00
Henri Verbeet
0a1b3fc136
wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_fs_settings().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:35 +01:00
Henri Verbeet
074dd54536
wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_vs_settings().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:31 +01:00
Henri Verbeet
8b4ae5951d
wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:29 +01:00
Zebediah Figura
35e08b90b3
wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52390
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:05:00 +01:00
Andrey Gusev
76c9fc8a76
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
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Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014).
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-11 21:59:51 +01:00
Henri Verbeet
1908cb9501
wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
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While the reason for doing this is to allow draws referencing mapped buffer
resources to succeed, the behaviour of the application in the referenced bug
report (FlatOut) appears to be slightly different; it does end up drawing
while buffer objects are mapped due to reordering of map operations inside the
command stream, but as far as I can tell those buffer objects are not
referenced by the draw. The driver in question (fglrx/Catalyst) appears to
simply be a bit overzealous with throwing errors, and unfortunately doesn't
provide much more information than "glDrawElementsBaseVertex has generated an
error (GL_INVALID_OPERATION)". The issue is not reproducible with Mesa
radeonsi.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46118
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:53 +01:00
Alex Henrie
29c9cf6429
wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-03 14:50:29 +01:00
Conor McCarthy
586b52204e
wined3d: Also check the internal format when determining GL raw blit compatibility.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51935
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-28 17:23:24 +01:00
Andrey Gusev
b006a4c5ac
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
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Used by Dark Souls: Remastered.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 18:33:57 +01:00
Henri Verbeet
44cb2ba942
wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 17:57:04 +01:00
Conor McCarthy
d61c9998d9
wined3d: Do not bind buffers in state_cb() if the shader is not set.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52020
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 18:55:25 +01:00
Zebediah Figura
f69d4a865f
wined3d: Trace CS packet pointers.
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This makes it easier to "unwind" through the CS thread when debugging.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:24 +01:00
Jan Sikorski
87b5d91412
Revert "wined3d: Acquire references to shaders in deferred contexts.".
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This reverts commit 908fb50728
.
Moved to wined3d_cs_packet_{in/de}cref_objects().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:18 +01:00
Jan Sikorski
5d450c0a4b
wined3d: Acquire shader references for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:14 +01:00
Jan Sikorski
9340ed6067
Revert "wined3d: Acquire references to samplers in deferred contexts.".
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This reverts commit 0056ebf91e
.
Sampler references in deferred contexts are now managed by inspecting CS
packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:11 +01:00
Jan Sikorski
ffa37997be
wined3d: Acquire sampler references for command lists by inspecting CS packets.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:05 +01:00
Henri Verbeet
2802328cf6
wined3d: Move the command list reference counting functions to the end of cs.c.
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These are part of the public API, so there's not need for them to be at
the start of the file.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:23:00 +01:00
Jan Sikorski
e418b1f59d
wined3d: Use wined3d_next_cs_packet() in wined3d_cs_exec_execute_command_list().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:50 +01:00
Jan Sikorski
6ebbc4a882
wined3d: Introduce a helper function to extract a packet from a command stream.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:47 +01:00
Zebediah Figura
0cd8c95e67
wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:18 +01:00
Henri Verbeet
0eb686f20d
wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 21:22:15 +01:00
Henri Verbeet
194b47b4fd
wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 18:43:51 +01:00