wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-01-25 11:51:42 +01:00 committed by Alexandre Julliard
parent 8305c597b9
commit e804eebe0b
1 changed files with 1 additions and 1 deletions

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@ -5659,7 +5659,7 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins)
return;
}
data_type = reg_maps->uav_resource_info[uav_idx].data_type;
coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
coord_mask = wined3d_mask_from_size(resource_type_info[resource_type].coord_size);
shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &image_coord_param);
shader_glsl_add_src_param_ext(ins->ctx, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &image_data_param, data_type);