wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5659,7 +5659,7 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins)
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return;
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}
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data_type = reg_maps->uav_resource_info[uav_idx].data_type;
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coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
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coord_mask = wined3d_mask_from_size(resource_type_info[resource_type].coord_size);
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shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &image_coord_param);
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shader_glsl_add_src_param_ext(ins->ctx, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &image_data_param, data_type);
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