From e804eebe0b3e4a748fe965ef366926fcc510c7d4 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 25 Jan 2022 11:51:42 +0100 Subject: [PATCH] wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7983aeddcec..4b5d36884f5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5659,7 +5659,7 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins) return; } data_type = reg_maps->uav_resource_info[uav_idx].data_type; - coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1; + coord_mask = wined3d_mask_from_size(resource_type_info[resource_type].coord_size); shader_glsl_add_src_param(ins, &ins->src[0], coord_mask, &image_coord_param); shader_glsl_add_src_param_ext(ins->ctx, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &image_data_param, data_type);