wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare().
As pointed out by Giovanni, modular subtraction doesn't produce a total order; in particular, it's not transitive. For the values likely to be encountered by wined3d_pipeline_layout_vk_compare(), this is perhaps unlikely to be an issue in practice. However, that's not necessarily the case for e.g. handles or masks. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1797,9 +1797,10 @@ static int wined3d_pipeline_layout_vk_compare(const void *key, const struct wine
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const struct wined3d_pipeline_layout_key_vk *a = key;
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const struct wined3d_pipeline_layout_key_vk *b = &WINE_RB_ENTRY_VALUE(entry,
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const struct wined3d_pipeline_layout_vk, entry)->key;
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int ret;
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if (a->binding_count != b->binding_count)
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return a->binding_count - b->binding_count;
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if ((ret = wined3d_uint32_compare(a->binding_count, b->binding_count)))
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return ret;
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return memcmp(a->bindings, b->bindings, a->binding_count * sizeof(*a->bindings));
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}
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@ -447,6 +447,11 @@ static inline unsigned int wined3d_popcount(unsigned int x)
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#endif
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}
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static inline int wined3d_uint32_compare(uint32_t x, uint32_t y)
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{
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return (x > y) - (x < y);
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}
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#define ORM_BACKBUFFER 0
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#define ORM_FBO 1
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