wined3d: Acquire blend state references for command lists by inspecting CS packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -63,9 +63,6 @@ struct wined3d_command_list
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SIZE_T query_count;
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struct wined3d_deferred_query_issue *queries;
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SIZE_T blend_state_count;
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struct wined3d_blend_state **blend_states;
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};
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static void invalidate_client_address(struct wined3d_resource *resource)
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@ -541,12 +538,6 @@ static inline void wined3d_device_context_acquire_resource(struct wined3d_device
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context->ops->acquire_resource(context, resource);
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}
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static inline void wined3d_device_context_acquire_blend_state(struct wined3d_device_context *context,
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struct wined3d_blend_state *blend_state)
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{
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context->ops->acquire_blend_state(context, blend_state);
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}
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static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context)
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{
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return CONTAINING_RECORD(context, struct wined3d_cs, c);
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@ -1801,8 +1792,6 @@ void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *
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op->factor = *blend_factor;
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op->sample_mask = sample_mask;
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if (state)
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wined3d_device_context_acquire_blend_state(context, state);
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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@ -2929,11 +2918,6 @@ static void wined3d_cs_acquire_resource(struct wined3d_device_context *context,
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wined3d_resource_acquire(resource);
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}
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static void wined3d_cs_acquire_blend_state(struct wined3d_device_context *context,
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struct wined3d_blend_state *blend_state)
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{
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}
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static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const void *data);
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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@ -3171,7 +3155,6 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
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wined3d_cs_flush,
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wined3d_cs_acquire_resource,
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wined3d_cs_acquire_command_list,
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wined3d_cs_acquire_blend_state,
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};
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static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
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@ -3300,7 +3283,6 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
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wined3d_cs_flush,
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wined3d_cs_acquire_resource,
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wined3d_cs_acquire_command_list,
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wined3d_cs_acquire_blend_state,
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};
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static void poll_queries(struct wined3d_cs *cs)
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@ -3553,6 +3535,16 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
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break;
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}
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case WINED3D_CS_OP_SET_BLEND_STATE:
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{
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struct wined3d_cs_set_blend_state *op;
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op = (struct wined3d_cs_set_blend_state *)packet->data;
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if (op->state)
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wined3d_blend_state_decref(op->state);
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break;
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}
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default:
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break;
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}
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@ -3606,6 +3598,16 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
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break;
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}
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case WINED3D_CS_OP_SET_BLEND_STATE:
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{
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struct wined3d_cs_set_blend_state *op;
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op = (struct wined3d_cs_set_blend_state *)packet->data;
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if (op->state)
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wined3d_blend_state_incref(op->state);
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break;
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}
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default:
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break;
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}
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@ -3632,9 +3634,6 @@ struct wined3d_deferred_context
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SIZE_T query_count, queries_capacity;
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struct wined3d_deferred_query_issue *queries;
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SIZE_T blend_state_count, blend_states_capacity;
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struct wined3d_blend_state **blend_states;
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};
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static struct wined3d_deferred_context *wined3d_deferred_context_from_context(struct wined3d_device_context *context)
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@ -3835,18 +3834,6 @@ static void wined3d_deferred_context_acquire_command_list(struct wined3d_device_
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wined3d_command_list_incref(deferred->command_lists[deferred->command_list_count++] = list);
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}
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static void wined3d_deferred_context_acquire_blend_state(struct wined3d_device_context *context,
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struct wined3d_blend_state *blend_state)
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{
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struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
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if (!wined3d_array_reserve((void **)&deferred->blend_states, &deferred->blend_states_capacity,
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deferred->blend_state_count + 1, sizeof(*deferred->blend_states)))
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return;
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deferred->blend_states[deferred->blend_state_count++] = blend_state;
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wined3d_blend_state_incref(blend_state);
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}
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static const struct wined3d_device_context_ops wined3d_deferred_context_ops =
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{
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wined3d_deferred_context_require_space,
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@ -3859,7 +3846,6 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops =
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wined3d_deferred_context_flush,
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wined3d_deferred_context_acquire_resource,
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wined3d_deferred_context_acquire_command_list,
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wined3d_deferred_context_acquire_blend_state,
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};
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HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context)
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@ -3918,10 +3904,6 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
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wined3d_query_decref(deferred->queries[i].query);
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heap_free(deferred->queries);
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for (i = 0; i < deferred->blend_state_count; ++i)
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wined3d_blend_state_decref(deferred->blend_states[i]);
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heap_free(deferred->blend_states);
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while (offset < deferred->data_size)
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{
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packet = wined3d_next_cs_packet(deferred->data, &offset);
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@ -3947,7 +3929,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
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+ deferred->upload_count * sizeof(*object->uploads)
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+ deferred->command_list_count * sizeof(*object->command_lists)
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+ deferred->query_count * sizeof(*object->queries)
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+ deferred->blend_state_count * sizeof(*object->blend_states)
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+ deferred->data_size);
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if (!memory)
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@ -3987,12 +3968,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
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memcpy(object->queries, deferred->queries, deferred->query_count * sizeof(*object->queries));
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/* Transfer our references to the queries to the command list. */
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object->blend_states = memory;
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memory = &object->blend_states[deferred->blend_state_count];
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object->blend_state_count = deferred->blend_state_count;
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memcpy(object->blend_states, deferred->blend_states, deferred->blend_state_count * sizeof(*object->blend_states));
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/* Transfer our references to the blend states to the command list. */
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object->data = memory;
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object->data_size = deferred->data_size;
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memcpy(object->data, deferred->data, deferred->data_size);
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@ -4002,7 +3977,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
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deferred->upload_count = 0;
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deferred->command_list_count = 0;
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deferred->query_count = 0;
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deferred->blend_state_count = 0;
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/* This is in fact recorded into a subsequent command list. */
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if (restore)
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@ -4058,8 +4032,6 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
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wined3d_resource_decref(list->uploads[i].resource);
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for (i = 0; i < list->query_count; ++i)
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wined3d_query_decref(list->queries[i].query);
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for (i = 0; i < list->blend_state_count; ++i)
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wined3d_blend_state_decref(list->blend_states[i]);
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offset = 0;
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while (offset < list->data_size)
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@ -4874,7 +4874,6 @@ struct wined3d_device_context_ops
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void (*flush)(struct wined3d_device_context *context);
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void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
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void (*acquire_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
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void (*acquire_blend_state)(struct wined3d_device_context *context, struct wined3d_blend_state *blend_state);
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};
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struct wined3d_device_context
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