wined3d: Acquire references to shader resource views for command lists by inspecting CS packets.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2022-01-21 16:43:53 +01:00 committed by Alexandre Julliard
parent 2991180e47
commit 06ce7001bd
1 changed files with 26 additions and 0 deletions

View File

@ -3558,6 +3558,19 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break;
}
case WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEWS:
{
struct wined3d_cs_set_shader_resource_views *op;
op = (struct wined3d_cs_set_shader_resource_views *)packet->data;
for (i = 0; i < op->count; ++i)
{
if (op->views[i])
wined3d_shader_resource_view_decref(op->views[i]);
}
break;
}
default:
break;
}
@ -3634,6 +3647,19 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break;
}
case WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEWS:
{
struct wined3d_cs_set_shader_resource_views *op;
op = (struct wined3d_cs_set_shader_resource_views *)packet->data;
for (i = 0; i < op->count; ++i)
{
if (op->views[i])
wined3d_shader_resource_view_incref(op->views[i]);
}
break;
}
default:
break;
}