wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-01-25 11:51:44 +01:00 committed by Alexandre Julliard
parent 02106b0195
commit 8c7dce6949
1 changed files with 1 additions and 1 deletions

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@ -7318,7 +7318,7 @@ static void shader_glsl_generate_stream_output_setup(struct wined3d_string_buffe
DWORD write_mask;
char str_mask[6];
write_mask = ((1u << e->component_count) - 1) << component_idx;
write_mask = wined3d_mask_from_size(e->component_count) << component_idx;
shader_glsl_write_mask_to_str(write_mask, str_mask);
shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n",
register_idx, component_idx, component_idx + e->component_count - 1,