wined3d: Trace CS packet pointers.
This makes it easier to "unwind" through the CS thread when debugging. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3217,6 +3217,7 @@ static void wined3d_cs_queue_submit(struct wined3d_cs_queue *queue, struct wined
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size_t packet_size;
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packet = (struct wined3d_cs_packet *)&queue->data[queue->head];
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TRACE("Queuing op %s at %p.\n", debug_cs_op(*(const enum wined3d_cs_op *)packet->data), packet);
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packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
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InterlockedExchange(&queue->head, (queue->head + packet_size) & (WINED3D_CS_QUEUE_SIZE - 1));
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@ -3429,7 +3430,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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{
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opcode = *(const enum wined3d_cs_op *)packet->data;
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TRACE("Executing %s.\n", debug_cs_op(opcode));
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TRACE("Executing %s at %p.\n", debug_cs_op(opcode), packet);
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if (opcode >= WINED3D_CS_OP_STOP)
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{
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if (opcode > WINED3D_CS_OP_STOP)
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@ -3440,7 +3441,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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wined3d_cs_command_lock(cs);
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wined3d_cs_op_handlers[opcode](cs, packet->data);
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wined3d_cs_command_unlock(cs);
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TRACE("%s executed.\n", debug_cs_op(opcode));
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TRACE("%s at %p executed.\n", debug_cs_op(opcode), packet);
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}
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tail &= (WINED3D_CS_QUEUE_SIZE - 1);
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