wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10506,7 +10506,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
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{
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unsigned int clip_distance_count = wined3d_popcount(pre_rasterization_shader->reg_maps.clip_distance_mask);
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entry->shader_controlled_clip_distances = 1;
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entry->clip_distance_mask = (1u << clip_distance_count) - 1;
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entry->clip_distance_mask = wined3d_mask_from_size(clip_distance_count);
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}
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if (needs_legacy_glsl_syntax(gl_info))
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