From c8c79a9043f1f50b34b4333e108dac7414ce8616 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 25 Jan 2022 11:51:45 +0100 Subject: [PATCH] wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a49644a8fc5..e6381265def 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10506,7 +10506,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl, { unsigned int clip_distance_count = wined3d_popcount(pre_rasterization_shader->reg_maps.clip_distance_mask); entry->shader_controlled_clip_distances = 1; - entry->clip_distance_mask = (1u << clip_distance_count) - 1; + entry->clip_distance_mask = wined3d_mask_from_size(clip_distance_count); } if (needs_legacy_glsl_syntax(gl_info))