wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_vs_settings().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-01-20 17:30:54 +01:00 committed by Alexandre Julliard
parent 8b4ae5951d
commit 074dd54536
1 changed files with 2 additions and 2 deletions

View File

@ -6734,7 +6734,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
}
if (d3d_info->full_ffp_varyings)
settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
settings->texcoords = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
if (d3d_info->emulated_flatshading)
settings->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
@ -6783,7 +6783,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
settings->texgen[i] = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
}
if (d3d_info->full_ffp_varyings)
settings->texcoords = (1u << WINED3D_MAX_TEXTURES) - 1;
settings->texcoords = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
{