Józef Kucia
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cafab89093
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d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
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2012-05-22 17:43:59 +02:00 |
Michael Stefaniuc
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3d9a4e8921
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d3d9/tests: Remove stray ok() call.
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2012-05-21 12:43:26 +02:00 |
Henri Verbeet
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82b3dbdefb
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d3d9/tests: Fix a couple of return value checks.
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2012-03-13 10:26:40 +01:00 |
Matteo Bruni
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94953f165a
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d3d9/tests: Add shader model 2 fog tests.
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2012-03-09 17:26:21 +01:00 |
Matteo Bruni
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393b2f137c
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d3d9/tests: Reenable a VS fog test.
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2012-03-09 17:26:06 +01:00 |
Henri Verbeet
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9ad6f2e1f4
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d3d9/tests: Add some tests for resetting the device window.
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2012-02-29 20:47:30 +01:00 |
Henri Verbeet
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8f6ddf789e
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d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:56:02 +01:00 |
Matteo Bruni
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f69f2aa347
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wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
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2012-01-24 11:55:47 +01:00 |
Matteo Bruni
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ec0c7a1605
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d3d9/tests: Add some RESZ tests.
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2012-01-19 17:08:10 +01:00 |
Matteo Bruni
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167b2869ff
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d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
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2012-01-19 17:08:09 +01:00 |
Matteo Bruni
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9fb3e0fb62
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d3d9/tests: Multisampled depth buffer tests.
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2012-01-10 10:48:43 +01:00 |
Matteo Bruni
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175a6d8d59
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d3d9/tests: Fix NP2 check.
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2012-01-10 10:48:38 +01:00 |
Matteo Bruni
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53849b7d5e
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d3d9/tests: Add more INTZ tests.
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2012-01-10 10:48:34 +01:00 |
Alexandre Julliard
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7533f9bead
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d3d9/tests: Convert a file to utf-8.
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2012-01-03 12:37:20 +01:00 |
Matteo Bruni
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8dee7989f2
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d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
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2011-12-28 18:55:25 +01:00 |
Eric Pouech
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1d3952ed9f
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d3d: Fixed a couple of warnings for 64bit targets.
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2011-12-12 10:53:49 +01:00 |
Stefan Dösinger
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f8dbf97e8d
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d3d9/tests: Clarify a comment.
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2011-12-06 17:07:23 +01:00 |
Stefan Dösinger
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171c18a5bb
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d3d9/tests: Test StrechRect between depth stencils with different sizes.
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2011-12-06 17:07:20 +01:00 |
Henri Verbeet
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a51b03f16e
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d3d9/tests: Add a test for texture creation from system memory.
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2011-12-02 11:51:19 +01:00 |
Henri Verbeet
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1ac6f487d5
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d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
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2011-11-28 16:40:47 +01:00 |
Marcus Meissner
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d255efbde1
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d3d9: Check that surface is allocated (Coverity).
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2011-11-25 17:12:25 +01:00 |
Stefan Dösinger
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7eefed1410
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wined3d: YUY2 and UYVY are block based.
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2011-11-07 14:32:16 +01:00 |
Stefan Dösinger
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7fd752047d
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d3d9/tests: Test partial block locks.
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2011-11-07 14:27:24 +01:00 |
Stefan Dösinger
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f1d98aed70
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d3d9/tests: Move the double unlock test into a separate test, test other pools.
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2011-11-03 13:52:15 +01:00 |
Matteo Bruni
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095a9a6893
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wined3d: Refuse to create a shader unsupported by the backend.
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2011-10-26 12:41:35 +02:00 |
Henri Verbeet
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6e8273177a
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wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
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2011-10-24 11:16:33 +02:00 |
Henri Verbeet
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002447357c
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d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
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2011-10-21 12:09:40 +02:00 |
Henri Verbeet
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12a99309d9
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d3d9/tests: Add a small test for multisampled GetRenderTargetData().
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2011-10-20 11:03:15 +02:00 |
Austin English
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c3f6f96df4
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d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
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2011-10-18 16:24:45 +02:00 |
Henri Verbeet
|
1226ffe062
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d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
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2011-10-10 13:39:42 +02:00 |
André Hentschel
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3c9aa22289
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d3d9/tests: Don't test function directly when reporting GetLastError().
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2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
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e1d92059ea
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d3d9: Implement FPUSETUP for msvc.
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2011-09-26 17:59:41 +02:00 |
Matteo Bruni
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f87483c307
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d3d9/tests: Test creating shaders with wrong type or version.
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2011-09-26 17:57:55 +02:00 |
Stefan Dösinger
|
7759729fc7
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d3d9/Tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
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d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
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d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
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d3d9/tests: Range fog is not used with table fog.
|
2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
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d3d9: Add a LIT 0.0^0.0 test.
|
2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
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d3d9/tests: Add unbound cube/volume texture tests.
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2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
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760faf01a9
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tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
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wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
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2011-08-04 09:04:39 +02:00 |
Matteo Bruni
|
afd1fe4389
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d3d9/tests: Add a couple of fog tests.
|
2011-07-28 11:29:05 +02:00 |
Matteo Bruni
|
9a790806bd
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d3d9/tests: Fix some messages.
|
2011-07-27 11:53:14 +02:00 |
Matteo Bruni
|
85e729cf5d
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d3d9/tests: Rename a variable.
|
2011-07-27 11:53:09 +02:00 |
Matteo Bruni
|
9d3cc8b012
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wined3d: Make dummy textures black.
|
2011-07-06 19:38:46 +02:00 |
Matteo Bruni
|
8d39a85e18
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d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
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2011-07-06 19:38:19 +02:00 |
Marcus Meissner
|
8e5c79e439
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d3d9: Remove superflous NULL checks (Coverity).
|
2011-06-27 13:28:13 -05:00 |
Henri Verbeet
|
11bf170ce0
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d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
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2011-06-16 11:16:22 +02:00 |
Andrew Nguyen
|
94785ab4d5
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d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
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2011-06-06 21:49:19 +02:00 |
Henri Verbeet
|
708d94212b
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wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
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2011-06-06 16:18:33 +02:00 |