Commit Graph

6008 Commits

Author SHA1 Message Date
Henri Verbeet 50a3864515 wined3d: Just remove the D3DCMP_NOTEQUAL / D3DCMP_EQUAL FIXME in state_zfunc().
As far as I'm aware this just works, I'm not aware of any open issues related
to it.
2013-05-28 14:55:08 +02:00
Henri Verbeet 97b6299eaf wined3d: Expose WINED3DVTXPCAPS_TEXGEN_SPHEREMAP.
Since we already implement it. Tweening will likely never work with fixed
function GL.
2013-05-28 14:55:00 +02:00
Henri Verbeet b5df8bd4f5 wined3d: Use debug_d3dstate() in compile_state_table() as well. 2013-05-28 14:54:54 +02:00
Henri Verbeet 273dcbf564 wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
Henri Verbeet b35045ba25 wined3d: Don't create FBOs in context_bind_fbo().
We can just do this in context_create_fbo_entry() now.
2013-05-27 19:28:52 +02:00
Henri Verbeet 7ca6839c94 wined3d: Also clear context->current_fbo in context_apply_blit_state().
The draw buffer handling code depends on this being current. This fixes a bug
exposed by commit 075fa6547c.
2013-05-27 19:28:47 +02:00
Marcus Meissner 589b48e495 wined3d: Remove now useless NULL check (Coverity). 2013-05-27 19:02:43 +02:00
Stefan Dösinger 10929cbe43 wined3d: Correct an ERR/FIXME. 2013-05-21 19:41:12 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Stefan Dösinger 6621b11ad1 wined3d: Don't pass the device to atifs_free_ffpshader. 2013-05-15 19:04:19 +02:00
Stefan Dösinger 121bd9d201 wined3d: Initialize the gl_info pointer from the context. 2013-05-15 19:04:16 +02:00
Stefan Dösinger b12ec91c09 wined3d: Don't log the device pointer in shader_arb_select. 2013-05-15 19:04:04 +02:00
Stefan Dösinger 71723ad086 wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used. 2013-05-14 18:37:13 +02:00
Stefan Dösinger 6fce4d4547 wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
Stefan Dösinger 47f385adf0 wined3d: Add a separate function for disabling shaders. 2013-05-14 18:37:04 +02:00
Stefan Dösinger 036a62a245 wined3d: Explicitly pass the state to shader_load_constants. 2013-05-14 18:36:59 +02:00
Stefan Dösinger 5d138799ea wined3d: Don't access the stateblock from shader_arb_load_constants_internal. 2013-05-14 18:36:53 +02:00
Alexandre Julliard 02d56bd3a2 wined3d: Don't bother to unregister classes at process exit. 2013-05-14 11:33:29 +02:00
Stefan Dösinger 260e1cb0b3 wined3d: Pass the pixel shader input signature to shader_arb_generate_vshader. 2013-05-13 19:57:11 +02:00
Stefan Dösinger e25b968499 wined3d: Fix a ~0U assignment. 2013-05-13 19:57:09 +02:00
Austin English c012b1a13c wined3d: Add NVidia GeForce GT 630. 2013-05-08 12:39:55 +02:00
Matteo Bruni 58dc0346d6 wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
This reverts parts of e4efcea223 and
8e12b2e61e.
2013-04-26 16:28:22 +02:00
Matteo Bruni bda63dd4a9 wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization. 2013-04-26 16:28:19 +02:00
Stefan Dösinger 76941eff00 wined3d: Move gl_info->limits.max_texture_stages to d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger ac99d53991 wined3d: Move valid_rt_mask to wined3d_d3d_info. 2013-04-25 20:25:10 +02:00
Stefan Dösinger cb01fb27b1 wined3d: Move max_ffp_textures to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger 768e8c098c wined3d: Move shader limits to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger f7580726b0 wined3d: Don't pass the device to gen_ffp_frag_op. 2013-04-25 20:25:08 +02:00
Stefan Dösinger 820c12c98f wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args. 2013-04-25 20:25:08 +02:00
Stefan Dösinger 16e862ba9d wined3d: Add a new structure for d3d limits and other info. 2013-04-25 20:25:07 +02:00
Henri Verbeet 471991eb9a wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
Stefan Dösinger c371af0d5c wined3d: Get rid of device->view_ident. 2013-04-24 18:26:56 +02:00
Henri Verbeet 6fe9e0f033 wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
Stefan Dösinger f663683980 wined3d: Remove leftover texture accesses in GLSL shader generation. 2013-04-22 17:56:05 +02:00
Matteo Bruni 197cdcc9ae wined3d: Use ARB_internalformat_query2 for the other texture format caps too. 2013-04-22 17:55:38 +02:00
Matteo Bruni 6fa87980ca wined3d: Use ARB_internalformat_query2 to check for texture format rendering and blending support, where available. 2013-04-22 17:55:36 +02:00
Matteo Bruni 1d17176a0d wined3d: Add ARB_internalformat_query2 GL extension. 2013-04-22 17:55:33 +02:00
Henri Verbeet c756496326 wined3d: Rename the device "strided_streams" field to "stream_info".
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Henri Verbeet 82a06a0a36 wined3d: Get rid of the unused TRACE_STRIDED macro. 2013-04-22 15:26:04 +02:00
Henri Verbeet ee6d17cd54 wined3d: Add support for GL_ARB_debug_output. 2013-04-19 10:43:40 +02:00
Henri Verbeet 5115f55eeb wined3d: Use WGL_ARB_create_context when available. 2013-04-19 10:43:37 +02:00
Henri Verbeet 3004baeb62 wined3d: Simplify wined3d_check_device_format(). 2013-04-18 11:42:57 +02:00
Henri Verbeet ff48c3ba58 wined3d: Properly check if a format has a conversion function in wined3d_check_device_format(). 2013-04-18 11:42:50 +02:00
Henri Verbeet 0e32c9a247 wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD. 2013-04-18 11:42:47 +02:00
Henri Verbeet c0a84454c4 wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
Henri Verbeet 42208d083c wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag. 2013-04-17 11:36:19 +02:00
Henri Verbeet 84219f1964 wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF(). 2013-04-17 11:36:17 +02:00
Stefan Dösinger ea69fa943f wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders. 2013-04-16 17:49:11 +02:00
Stefan Dösinger c6ed62735d wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
Henri Verbeet 1a551fe5f9 wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB(). 2013-04-16 12:14:03 +02:00