Commit Graph

537 Commits

Author SHA1 Message Date
Henri Verbeet b5eaca542e d3d8: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:52 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc 357c3f4a2c d3d8: Remove superfluous pointer casts. 2009-01-14 13:51:01 +01:00
Stefan Dösinger a69c86d3f5 ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
Henri Verbeet 352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Paul Vriens 49da5031c2 d3d8/tests: Fix a test failure on VMware and VirtualBox. 2009-01-05 15:09:17 +01:00
Henri Verbeet 007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet ff409280e7 d3d8: Port the d3d9 stateblock tests to d3d8. 2008-12-30 11:36:11 +01:00
Henri Verbeet 664b58dc6f d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Henri Verbeet dfe41770e7 d3d8: Add a test for GetVertexShader() with a FVF set. 2008-12-16 12:52:16 +01:00
Henri Verbeet 46572f682c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
Henri Verbeet 62497e8772 d3d8: Remove unused code.
Also corrects some related comments.
2008-12-16 12:51:40 +01:00
Henri Verbeet 0a47e1beb4 d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader().
This makes it no longer necessary to create a wined3d vertex shader
when the d3d8 vertex shader has a NULL function.
2008-12-15 14:00:46 +01:00
Henri Verbeet b9468a89fc d3d8: Create a d3d8 declaration as parent for FVF based declarations. 2008-12-15 14:00:37 +01:00
Francois Gouget ec7cbc26f5 d3d8: Make D3D8CB_CreateSurface() static. 2008-12-15 12:25:02 +01:00
Huw Davies 855ce5bd86 d3d8/tests: Skip tests if we can't create the D3D8 object. 2008-12-04 12:51:18 +01:00
Alexandre Julliard 00e0d1510b d3d8: Make a function static. 2008-12-04 12:46:52 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Francois Gouget d3c7b2f7cc d3d8: Remove WINAPI on static functions where not needed. 2008-11-24 14:18:42 +01:00
Michael Stefaniuc 4f199a10ad Remove the remaining casts of NULL. 2008-11-03 13:42:09 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Henri Verbeet 30a504bab8 d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang). 2008-11-03 11:49:27 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Alexandre Julliard 7f327237bf Convert remaining source files to utf-8. 2008-10-18 19:23:08 +02:00
Detlef Riekenberg 38abbe3d60 d3d8/tests: Fix test on win9x with broken driver. 2008-10-13 12:03:25 +02:00
Aric Stewart f7cacc1f09 d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795). 2008-10-07 15:21:20 +02:00
Rob Shearman 0f236745a9 d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c. 2008-10-06 13:07:02 +02:00
Rob Shearman 941801c548 d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:41 -05:00
Henri Verbeet 8f07e99ec5 d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
Henri Verbeet 43f5d8e5ad d3d8: Fix IDirect3DDevice8::SetRenderTarget().
The render target should be left alone if the render target argument is
NULL. WineD3D calls should be done inside the critical section.
2008-09-10 12:05:25 +02:00
Henri Verbeet 01539fb926 d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present. 2008-09-10 12:05:10 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
David Adam acaeb92042 d3d8/d3d9: Remove unconsistent tests for SetMaterial. 2008-08-22 11:32:09 +02:00
H. Verbeet 898c2c9778 d3d8: Don't store shader_handle's.
They're not stable across table resizes.
2008-08-20 10:26:51 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Tobias Jakobi 9ba3d03e78 d3d8: Fix IDirect3DDevice8::CreateImageSurface pool type. 2008-07-08 21:08:32 +02:00
Tobias Jakobi 413ce31eff d3d8: Add testcase for IDirect3DDevice8::CreateImageSurface. 2008-07-08 20:39:08 +02:00
Alexandre Julliard f98157f601 d3d8: Don't depend on the dxerr8 static library in the tests. 2008-07-08 17:51:45 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
H. Verbeet 873c0afb82 d3d: Allow more imprecision in the texop test. 2008-06-25 20:29:05 +02:00
H. Verbeet 3546b8bbfc d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
2008-06-24 11:48:32 +02:00
Alexandre Julliard 360d87f420 d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d. 2008-06-24 11:07:43 +02:00
Huw Davies a52224a48b d3d8: Fix typo in test. 2008-06-20 11:19:34 +02:00
Dmitry Timoshkov 92dfc02b01 d3d8: Avoid a not needed address-of operator. 2008-06-06 10:29:14 +02:00
H. Verbeet 2f6fbdec8c d3d8: Test our texop implementation. 2008-05-27 12:04:29 +02:00
H. Verbeet 14b13d0687 d3d: Use an alpha capable backbuffer format in the visual tests. 2008-05-27 12:04:05 +02:00
Andrew Talbot c8d495bac1 d3d8: Dangling pointers fix. 2008-05-05 19:46:15 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00