d3d8: Make D3D8CB_CreateSurface() static.
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@ -638,11 +638,6 @@ UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elem
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size_t parse_token(const DWORD* pToken);
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/* Callbacks */
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extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
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WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
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HANDLE* pSharedHandle);
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extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
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WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
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IWineD3DVolume **ppVolume,
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@ -36,6 +36,9 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static HRESULT WINAPI D3D8CB_CreateSurface(IUnknown*,IUnknown*,UINT,UINT,WINED3DFORMAT,DWORD,WINED3DPOOL,UINT,WINED3DCUBEMAP_FACES,IWineD3DSurface**,HANDLE*);
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/* Shader handle functions */
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static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
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if (This->free_shader_handles) {
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@ -2207,7 +2210,7 @@ const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
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};
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/* Internal function called back during the CreateDevice to create a render target */
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HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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static HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
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WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
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HANDLE *pSharedHandle) {
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