Commit Graph

529 Commits

Author SHA1 Message Date
Henri Verbeet 769e2be52f wined3d: Reject blits between depth/stencil and colour resources in the raw blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet a1bcc9b7ad d3d11/tests: Add some tests for copying between depth/stencil and colour formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Zebediah Figura 23e244fd60 d3d11/tests: Test implicit unbinding of an SRV when using the same resource as RTV in a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:48 +02:00
Jan Sikorski 945e4f1d05 d3d11/tests: Test combined scissors and viewport with negative offsets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-04 21:33:15 +02:00
Henri Verbeet e7ebe3d8d2 d3d11/tests: Initialise "constant" in test_device_context_state() (Valgrind).
We're mostly just using this to make sure the value we read back is that same
as the one we set, so in that sense the actual value is inconsequential.
Nevertheless, randomness is generally undesirable in the tests.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-29 23:37:46 +02:00
Jan Sikorski 5d27777d2c d3d11/tests: Add a test for unbound input streams.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-27 21:27:51 +02:00
Jan Sikorski d27c614cfc wined3d: Handle typeless resolve in the FBO blitter.
Avoid resolving source texture before the blit due to format conversion in that case.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:56 +02:00
Jan Sikorski e9a197450d d3d11/tests: Don't use all samples for blending in multisample resolve test.
Shows whether the resolve happens in the right color space.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 22:36:11 +02:00
Jan Sikorski 684d3bc3bf d3d11/tests: Test updates of 3D textures.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:53:00 +01:00
Henri Verbeet b1c8449954 wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
Instead of in wined3d_context_gl_setup_target(). If the render-target view
uses an sRGB format, but the underlying resource has a typeless format, we'd
potentially miss an invalidation in wined3d_context_gl_setup_target() where we
only have access to the underlying resource.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:46 +01:00
Zebediah Figura ccef69cfad d3d11/tests: Test multiple instanced step rates.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:05 +01:00
Henri Verbeet 0ab3adf65a d3d11: Validate the feature level count in d3d11_device_CreateDeviceContextState().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:15 +01:00
Henri Verbeet 6167f5e6df d3d11/tests: Add some more device context state tests.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:08 +01:00
Matteo Bruni f75e2e4207 d3d11/tests: Report failure in test_clear_buffer_unordered_access_view() at the first mismatch.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura cc82a51a07 d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 17:56:09 +01:00
Henri Verbeet f870cf9282 wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
In particular, clearing a multi-layer view affects all layers, not just the
first.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
Henri Verbeet 25e07835a2 wined3d: Allow layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:28 +01:00
Henri Verbeet 8c91486e75 d3d11/tests: Add a test for layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:26 +01:00
Rémi Bernon fbed47422a d3d11: Always return the rectangle count in d3d11_immediate_context_RSGetScissorRects().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Henri Verbeet 7b487c38d0 d3d11: Implement d3d11_immediate_context_SwapDeviceContextState() on top of wined3d_device_set_state().
Based on a patch by Rémi Bernon.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Rémi Bernon bde070fcf4 d3d11: Make SwapDeviceContextState truly no-op when state is NULL.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00
Zebediah Figura 062644361b d3d11: Report D3D11_FORMAT_SUPPORT_BUFFER in CheckFormatSupport().
Note that native also reports support for DXGI_FORMAT_UNKNOWN; this patch does
not implement that behaviour.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 16:10:49 +01:00
Henri Verbeet fb9ec02e06 wined3d: Construct a separate source box in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:52 +01:00
Henri Verbeet 1039bf036f wined3d: Compare resource sizes in blocks in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:50 +01:00
Henri Verbeet 6aa9eec60f wined3d: Use the format block dimensions to construct the destination box for sub-resource region copies.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:47 +01:00
Henri Verbeet 02385a4042 wined3d: Allow resource copies between block-compatible formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:43 +01:00
Henri Verbeet 172a90bd51 d3d11/tests: Add format compatibility tests for compressed formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:30 +01:00
Henri Verbeet 70c09cd89d d3d11/tests: Add format compatibility tests for DXGI_FORMAT_R9G9B9E5_SHAREDEXP.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:20 +01:00
Jan Sikorski 47af2ac315 d3d11/tests: Add input layout alignment tests.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:20 +01:00
Rémi Bernon f035271958 d3d11/tests: Add tests for predicate state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:56 +01:00
Rémi Bernon 5b89dfa280 d3d11/tests: Add tests for stream output state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:53 +01:00
Rémi Bernon 62ea34c569 d3d11/tests: Add tests for rasterizer stage state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:50 +01:00
Rémi Bernon 1bbf750847 d3d11/tests: Add tests for output merger stage state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:48 +01:00
Rémi Bernon 3d077ce705 d3d11/tests: Add tests for input assembler stage state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:45 +01:00
Rémi Bernon bbda37edbd d3d11/tests: Add tests for ID3DDeviceContextState_SetPrivateData.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:42 +01:00
Rémi Bernon aa2827e8a7 d3d11/tests: Add missing ID3D11DeviceContext1_CSSetUnorderedAccessViews.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:39 +01:00
Rémi Bernon ccffc06c6d d3d11/tests: Add more tests for ID3D11DeviceContext1_SwapDeviceContextState.
Better checking multiple context swap side effects.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:35 +01:00
Rémi Bernon fbad62fdca d3d11/tests: Add tests for compute shader state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:24 +01:00
Rémi Bernon 7a289ba268 d3d11/tests: Add tests for domain shader state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:22 +01:00
Rémi Bernon 24c948df68 d3d11/tests: Add tests for hull shader state swap.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:20 +01:00
Rémi Bernon e11aa21ac2 d3d11/tests: Add more SwapDeviceContextState tests.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:17 +01:00
Rémi Bernon 3904390ec5 d3d11: Capture and restore pixel shader state.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:53 +01:00
Rémi Bernon c119aa3990 d3d11: Capture and restore geometry shader state.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:50 +01:00
Rémi Bernon 2213e5a489 d3d11: Capture and restore vertex shader state.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:48 +01:00
Rémi Bernon b85af44374 d3d11: Add initial implementation of SwapDeviceContextState.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:45 +01:00
Rémi Bernon 846276f3ca d3d11: Add initial implementation of CreateDeviceContextState.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:42 +01:00
Nikolay Sivov c6671ac1c7 d3d11/tests: Add some more tests for device context state.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:18:40 +02:00
Zebediah Figura 386e679957 d3d11/tests: Add a test for rendering with deferred contexts.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 21:48:20 +02:00
Zebediah Figura 932bc89995 d3d11/tests: Add a test for deferred context state management.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 15:53:28 +02:00
Paul Gofman 61e02c5e4f wined3d: Track SRV to RTV aliasing on sub resource level.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:26 +02:00
Paul Gofman 962e939a4d d3d11: Avoid crash in _CopySubresourceRegion[1]() on NULL resources.
Marvel's Avengers randomly hits this case.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 20:54:16 +02:00
Matteo Bruni e84eaa1bb8 d3d11: Report D3D11_FORMAT_SUPPORT_MIP_AUTOGEN in CheckFormatSupport().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-11 16:35:00 +02:00
Zebediah Figura d08ef1e2ca wined3d: Implement OpenGL sample masks.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:26 +02:00
Zebediah Figura 87ab21dd35 d3d11/tests: Test specifying the multisample mask via OMSetBlendState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:16 +02:00
Rémi Bernon 2814e5ce0b d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11.
The UPlay overlay tries to detect the device D3D version by querying
this interface first. On d3d11 games, and as we are incorrectly
advertising ID3D10Device, it decides to use d3d10 hooks and crashes the
game after ~10 minutes.

This is happening with "Splinter Cell: Blacklist" for instance.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:02 +02:00
Chip Davis 87435db8a1 d3d11: Implement d3d11_immediate_context_GetContextFlags().
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:31:59 +02:00
Chip Davis 5c446e92d7 d3d11: Implement d3d11_immediate_context_FinishCommandList().
This always returns DXGI_ERROR_INVALID_CALL.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:31:57 +02:00
Chip Davis bd9e3dde1e d3d11/tests: Use compare_uint() in a few more places.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Henri Verbeet 6d195ad986 d3d11/tests: Introduce compare_uint().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-30 23:10:07 +02:00
Zebediah Figura 40eb77d5c4 d3d11/tests: Relax some color comparisons.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-23 21:30:37 +01:00
Zebediah Figura 31e60139d3 d3d11/tests: Add a test for dual source blending.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:44 +01:00
Zebediah Figura f396b49a92 wined3d: Move the color masks to wined3d_blend_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura 2da5422bd2 wined3d: Implement independent blend.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura 7520af4789 d3d11/tests: Add a test for independent blend.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 17:59:20 +01:00
Zebediah Figura 495a95c38e d3d11/tests: Add a test for color masks.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Stefan Dösinger fbfd697f89 d3d11/tests: Don't use empty initializer list.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 20:01:17 +01:00
Alexandre Julliard 41683615a7 d3d: Revert test hacks that shouldn't have been committed.
This reverts part of commit b680571a50.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 08:16:05 +01:00
Alexandre Julliard b680571a50 shell32: Process all messages in control panel.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47947
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 23:04:29 +01:00
Paul Gofman 484e3f9c4c d3d11/tests: Require D3D_FEATURE_LEVEL_11_0 for using DSV flags.
Fixes test failures on older Testbot Windows versions in test_sample_attached_rtv().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-01 17:13:54 +01:00
Paul Gofman 818366486b d3d11/tests: Add tests for binding resource as both SRV and DSV.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 17:43:50 +01:00
Paul Gofman 3f698b950f wined3d: Do not allow resource to be bound as SRV and RTV at the same time.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:12:44 +01:00
Nikolay Sivov 97ef647837 wined3d: Fail UAV creation for resources without corresponding bind flag.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:39 +02:00
Paul Gofman 85c0c49af7 wined3d: Support zero row pitch in wined3d_texture_gl_upload_data().
Fixes Wine test failure in d3d11 test_copy_subresource_region().
The test failure could be unstable as there was read after data
end in glTexSubImage2D() called from wined3d_texture_gl_upload_data().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-30 22:24:27 +02:00
Nikolay Sivov 76d3f0431a wined3d: Fail SRV creation for resources without corresponding bind flag.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:14 +02:00
Nikolay Sivov 01d2125078 d3d11/tests: Add a test for creating SRV for resource without D3D11_BIND_SHADER_RESOURCE.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-20 15:31:46 +02:00
Zebediah Figura 0922237c83 wined3d: Use a backup device context for swapchains created on the desktop window.
This patch was written by "naur".

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=18490
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Zebediah Figura ee163e350b d3d11/tests: Test creating and rendering to a swapchain on the desktop window.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Józef Kucia 735b5ebd1e d3d11: Report format support more accurately based on feature level.
Our partial stub for CheckFormatSupport() is still quite inaccurate. For
example, we might report SHADER_SAMPLE support for UINT formats. In the long
term, wined3d should probably return the format support flags directly.
Unfortunately, the current wined3d interface shared with d3d9 isn't well
suited for returning fine-grained format support flags.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:45:46 -05:00
Józef Kucia 47abad1ddf d3d11/tests: Add test for ID3D11Multithread.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Józef Kucia 214c44e2de d3d11/tests: Add test for creating deferred contexts.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Francois Gouget 4385a3ecb6 d3d11/tests: Limit the flood of failures in test_depth_bias().
Only report the first failed row for each bias clamp test.

Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:28:10 +02:00
Józef Kucia 18883a7676 d3d11/tests: Reduce output produced by test_clear_buffer_unordered_access_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:50:40 +02:00
Józef Kucia a9b53f5912 d3d11/tests: Use check_readback_data_color() in test_clear_buffer_unordered_access_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:50:40 +02:00
Francois Gouget 1684b01118 Disable multithreaded DirectX tests if WINETEST_NO_MT_D3D is set.
The nouveau graphics driver's support for multithreaded OpenGL is
buggy at least up to (18.2.8) so that any Wine test that performs
multithreaded OpenGL accesses freezes, crashes the Mesa stack and
eventually freezes the whole computer. Typically the first such test
is d2d1:d2d1.
The relevant tests have a --single option but WineTest neither knows
which tests accept this option, nor whether it is needed for the
current host.
The WINETEST_NO_MT_D3D environnement variable can be set on hosts
that need it (such as the cw2-gtx560 box) and is automatically
inherited by the relevant tests thus working around this issue.

Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-03 20:35:44 +02:00
Henri Verbeet 7bca617c6a d3d11/tests: Introduce and use check_readback_data_u24.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:25:31 +02:00
Henri Verbeet 310849de20 d3d11/tests: Introduce and use check_readback_data_u16.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:25:29 +02:00
Józef Kucia 8205547f96 wined3d: Add R8G8_UNORM vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 12:25:21 +01:00
Michael Stefaniuc f9eb08b45a d3d11/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Matteo Bruni ecacc39f09 d3d11/tests: Simplify test_cb_relative_addressing() a bit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Nikolay Sivov 9ede653d0d d3d11: Implement d3d11_device_GetImmediateContext1().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46298
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:33:05 +01:00
Józef Kucia 5e86898626 d3d11/tests: Get rid of unnecessary clear from test_so_statistics_query().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:45 +01:00
Józef Kucia f68a4b25a4 d3d11/tests: Add test for SV_VertexID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:45 +01:00
Józef Kucia db4fc7a1f5 d3d11/tests: Add test for SO statistics with multiple vertex streams.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:43 +01:00
Józef Kucia 85d4482ccb wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
The WINED3D_QUERY_TYPE_SO_STATISTICS query type is just
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0, but it is supported on feature
level 10.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:42 +01:00
Józef Kucia 48a1c12d9b d3d11/tests: Add test for readback from 1D array texture.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-16 18:41:25 +01:00
Józef Kucia c518813e1e d3d11/tests: Fix crashes with debug layer enabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Józef Kucia 5d04dd2750 d3d11/tests: Add option to enable debug layer.
Some tests crashes with the debug layer enabled.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Józef Kucia 245c1d23e2 d3d11/tests: Add test for SO statistics queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-02 15:18:02 +01:00
Andrew Wesie a93334638b d3d11/tests: Add a test for D3D11_STANDARD_MULTISAMPLE_PATTERN.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45197
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 22:36:43 +02:00
Józef Kucia 151fef2a9d d3d11/tests: Add test for initial texture data.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:48:24 +02:00