d3d11/tests: Add test for creating deferred contexts.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2185,6 +2185,57 @@ static void test_get_immediate_context(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_deferred_context(void)
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{
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ULONG refcount, expected_refcount;
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struct device_desc device_desc;
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ID3D11DeviceContext *context;
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ID3D11Device *device;
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HRESULT hr;
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device_desc.feature_level = NULL;
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device_desc.flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
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if (!(device = create_device(&device_desc)))
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{
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skip("Failed to create single-threaded device.\n");
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return;
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}
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hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
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todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Failed to create deferred context, hr %#x.\n", hr);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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return;
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}
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
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todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
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if (FAILED(hr))
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goto done;
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refcount = get_refcount(device);
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ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
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refcount = get_refcount(context);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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check_interface(context, &IID_IUnknown, TRUE, FALSE);
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check_interface(context, &IID_ID3D11DeviceChild, TRUE, FALSE);
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check_interface(context, &IID_ID3D11DeviceContext, TRUE, FALSE);
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check_interface(context, &IID_ID3D11Multithread, FALSE, FALSE);
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refcount = ID3D11DeviceContext_Release(context);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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done:
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture1d(void)
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{
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ULONG refcount, expected_refcount;
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@ -29205,6 +29256,7 @@ START_TEST(d3d11)
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queue_test(test_create_device);
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queue_for_each_feature_level(test_device_interfaces);
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queue_test(test_get_immediate_context);
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queue_test(test_create_deferred_context);
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queue_test(test_create_texture1d);
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queue_test(test_texture1d_interfaces);
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queue_test(test_create_texture2d);
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