d3d11/tests: Add option to enable debug layer.
Some tests crashes with the debug layer enabled. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -38,6 +38,7 @@
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#define SWAPCHAIN_FLAG_SHADER_INPUT 0x1
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static unsigned int use_adapter_idx;
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static BOOL enable_debug_layer;
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static BOOL use_warp_adapter;
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static BOOL use_mt = TRUE;
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@ -1346,6 +1347,9 @@ static ID3D11Device *create_device(const struct device_desc *desc)
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feature_level_count = ARRAY_SIZE(default_feature_level);
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}
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if (enable_debug_layer)
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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if ((adapter = create_adapter()))
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{
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hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, flags,
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@ -2037,7 +2041,7 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
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check_interface(device, &IID_ID3D10Multithread, TRUE, TRUE); /* Not available on all Windows versions. */
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todo_wine check_interface(device, &IID_ID3D10Device, FALSE, FALSE);
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todo_wine check_interface(device, &IID_ID3D10Device1, FALSE, FALSE);
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check_interface(device, &IID_ID3D11InfoQueue, FALSE, FALSE); /* Non-debug mode. */
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check_interface(device, &IID_ID3D11InfoQueue, enable_debug_layer, FALSE);
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hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
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@ -28750,7 +28754,9 @@ START_TEST(d3d11)
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argc = winetest_get_mainargs(&argv);
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for (i = 2; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--warp"))
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = TRUE;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_adapter = TRUE;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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