Zebediah Figura
4579ea5906
d3d8: Stop setting the device state in d3d8_device_SetVertexShader().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:32 +01:00
Zebediah Figura
1dca8313ce
d3d8: Retrieve the vertex shader from the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:30 +01:00
Zebediah Figura
b2a234fb7e
d3d8: Stop setting the device state in d3d8_device_SetStreamSource().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:27 +01:00
Zebediah Figura
05fbe3b276
d3d8: Stop setting the device state in d3d8_device_SetIndices().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:25 +01:00
Zebediah Figura
d38daa79d8
d3d8: Set the primary stateblock when executing draw calls.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:22 +01:00
Zebediah Figura
23de061d2f
d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:57 +01:00
Zebediah Figura
5e9c139c5f
d3d8: Stop setting the device state in d3d8_device_SetRenderState().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:55 +01:00
Zebediah Figura
18c863e0ae
d3d8: Handle multisample depth resolve in d3d8_device_SetRenderState().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:52 +01:00
Zebediah Figura
2ff6b5ec6f
d3d8: Apply the device state before executing a draw call.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:50 +01:00
Alexandre Julliard
b1bb52ad68
d3d8: Remove redundant includes.
...
They cause warnings because NONAMELESSUNION has to be defined first.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-23 20:10:18 +01:00
Zebediah Figura
3f53d75362
d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Zebediah Figura
2b0fd0cf16
d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura
da6ea7ddc0
wined3d: Pass the client stateblock state to wined3d stateblock methods.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:19 +01:00
Zebediah Figura
7af5c1037e
d3d8: Fix a copy-paste error.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:13 +01:00
Zebediah Figura
af5634fb6e
d3d8: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Zebediah Figura
9d4eb5ef8c
d3d8: Track the viewport and scissor rect in the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
Zebediah Figura
9fb7c84b15
d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 19:12:14 +01:00
Zebediah Figura
21d331e3c4
d3d8: Handle stateblocks in d3d8_device_LightEnable().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:53 +01:00
Zebediah Figura
0117ad6039
d3d8: Handle stateblocks in d3d8_device_SetLight().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:04:21 +01:00
Zebediah Figura
9aef32c733
d3d8: Handle stateblocks in d3d8_device_SetStreamSource().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:18 +01:00
Zebediah Figura
8d54ca4f4e
d3d8: Handle stateblocks in d3d8_device_SetIndices().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura
00e98852e2
d3d8: Handle stateblocks in d3d8_device_SetViewport().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 15:19:50 +01:00
Zebediah Figura
f64feb17bc
d3d8: Handle stateblocks in d3d8_device_SetMaterial().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 17:35:33 +01:00
Zebediah Figura
c7de24e997
d3d8: Handle stateblocks in d3d8_device_SetClipPlane().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Zebediah Figura
c8bbe970e3
d3d8: Handle stateblocks in d3d8_device_SetTransform().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
Zebediah Figura
6f97c24b6e
d3d8: Handle stateblocks in d3d8_device_SetTexture().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:22 +01:00
Zebediah Figura
0508cb848f
d3d8: Reset the stateblock state before calling wined3d_device_reset().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:09 +01:00
Zebediah Figura
65f7fab050
d3d8: Handle stateblocks in d3d8_device_SetTextureStageState().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-21 19:56:04 +02:00
Zebediah Figura
e3a89b6e86
d3d8: Handle stateblocks in d3d8_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:57 +02:00
Zebediah Figura
decbed4184
d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:30 +02:00
Zebediah Figura
041181f1dc
d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:22 +02:00
Zebediah Figura
41f0096d5e
d3d8: Handle stateblocks in d3d8_device_SetVertexShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:32 +02:00
Zebediah Figura
79cf8dfcfd
d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:14 +02:00
Zebediah Figura
3a61f3cf17
d3d8: Track the primary stateblock state locally.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Zebediah Figura
7360e7d488
wined3d: Return a wined3d_stateblock from wined3d_device_begin_stateblock().
...
And hold it locally in d3d[789].
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Henri Verbeet
5f96c5e264
wined3d: Setup/restore fullscreen window state inside wined3d.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:05 +02:00
Alexandre Julliard
d2521ce33f
d3d8: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Matteo Bruni
e9d085e676
d3d8: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:36 +02:00
Henri Verbeet
b15685355c
wined3d: Explicitly create the implicit swapchain.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:33:44 +02:00
Paul Gofman
1035d2ae28
d3d8: Keep previous stream source stride only when setting NULL buffer.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
Zebediah Figura
a2c29deb19
d3d8: Forbid creating a stateblock while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura
2e01e46aeb
d3d8: Forbid capturing a stateblock while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura
d63e1bc9ab
d3d8: Forbid applying a stateblock while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura
4d67ac1758
wined3d: Make wined3d_device_set_texture() infallible.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:32:25 +01:00
Matteo Bruni
59e32ecbbe
d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni
c79fbdd3bf
d3d8: Don't upload unused system memory vertex buffers.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:31:00 +01:00
Matteo Bruni
ac4f768e61
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
...
Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni
7003ba4489
d3d8: Take usage flags into account when assigning map flags.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 00:13:00 +01:00
Matteo Bruni
955744e0c9
d3d8: Drop map read access from the internal buffers used for user-pointer draws.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:20 +01:00
Józef Kucia
5c3d4f39e2
d3d8: Use wined3d_bit_scan() instead of open-coding it.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00