Henri Verbeet
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c840645bc2
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d3d10core: Implement d3d10_texture3d_GetPrivateData().
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2015-03-11 22:10:22 +09:00 |
Henri Verbeet
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2d96cefbb7
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d3d10core: Implement d3d10_texture3d_SetPrivateDataInterface().
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2015-03-11 22:10:20 +09:00 |
Henri Verbeet
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721d399038
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d3d10core: Implement d3d10_texture3d_SetPrivateData().
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2015-03-11 22:10:19 +09:00 |
Henri Verbeet
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e5dd9b2a18
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d3d10core: Implement d3d10_texture2d_GetPrivateData().
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2015-02-24 12:36:02 +09:00 |
Henri Verbeet
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21da7be665
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d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface().
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2015-02-24 12:36:00 +09:00 |
Henri Verbeet
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c2e6a7d0b1
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d3d10core: Implement d3d10_texture2d_SetPrivateData().
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2015-02-24 12:35:57 +09:00 |
Henri Verbeet
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ea534c9ab4
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
Henri Verbeet
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c0cb43311b
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d3d10core: Calculate the texture level count before texture creation.
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2014-12-10 19:32:16 +01:00 |
Johannes Brandstätter
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db2e44a9bc
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d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
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2014-09-26 13:29:49 +02:00 |
Henri Verbeet
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6a1a18e7e2
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d3d10core: Implement d3d10_device_CopyResource().
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2014-08-04 14:23:36 +02:00 |
Henri Verbeet
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d17bd8d821
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dxgi: Implement dxgi_surface_GetDesc().
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2014-07-22 12:37:26 +02:00 |
Henri Verbeet
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6e3619c42b
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d3d10core: Implement d3d10_texture3d_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
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387f65baf8
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d3d10core: Implement d3d10_texture2d_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
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409c872c99
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d3d10core: Implement ID3D10Device1.
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2014-02-11 19:19:14 +01:00 |
Henri Verbeet
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4b3db52b53
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
Henri Verbeet
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cfe16a4bd1
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d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
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2013-09-25 11:49:05 +02:00 |
Henri Verbeet
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d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
Henri Verbeet
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91096dd7ad
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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2013-06-06 11:47:07 +02:00 |
Henri Verbeet
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9d4cbd6195
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
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129ad9cbf5
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d3d10core: Update the MipLevels field after texture creation.
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2012-09-06 15:45:31 +02:00 |
Jacek Caban
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57074556d2
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d3d10core: Use proper helpers for iface calls.
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2012-08-28 14:41:11 +02:00 |
Henri Verbeet
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7e2999e70f
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d3d10core: Implement d3d10_texture2d_Map().
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2012-07-12 11:45:28 -05:00 |
Henri Verbeet
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21a7b18311
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d3d10core: Implement d3d10_texture2d_Unmap().
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2012-07-12 11:45:25 -05:00 |
Henri Verbeet
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2b4c72b13b
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d3d10core: Always create a wined3d texture for d3d10core textures.
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2012-07-12 11:45:21 -05:00 |
Henri Verbeet
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8cef8b3587
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wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
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2012-04-13 10:48:51 +02:00 |
Henri Verbeet
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3769afa33d
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wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20 13:31:33 +01:00 |
Henri Verbeet
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e53a277305
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
Henri Verbeet
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9a8491045e
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
Henri Verbeet
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2fa5a22100
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wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
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2011-12-06 15:50:58 +01:00 |
Henri Verbeet
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3430e11605
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wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-30 11:50:48 +01:00 |
Michael Stefaniuc
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eeacb8f2c9
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d3d10core: COM cleanup for the ID3D10Device iface.
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2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
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a8712d5522
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d3d10core: COM cleanup for the ID3D10Texture3D iface.
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2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
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7d295ddfa4
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d3d10core: COM cleanup for the ID3D10Texture2D iface.
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2011-06-01 15:15:57 +02:00 |
Henri Verbeet
|
00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
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1c1de920e3
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wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2c450571e5
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wined3d: Remove COM from the volume implementation.
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2011-04-15 10:07:57 +02:00 |
Henri Verbeet
|
fd8e18bd2b
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wined3d: Remove COM from the texture implementation.
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2011-03-28 17:08:52 +02:00 |
Henri Verbeet
|
ed0037854a
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wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
e409b83bcb
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wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
4c3d55f10e
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wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
4a626fda42
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d3d10core: Implement ID3D10Texture3D::Map().
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
292c8c36de
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d3d10core: Implement ID3D10Texture3D::Unmap().
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
0d4e0bc9ba
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d3d10core: Add a stub ID3D10Texture3D implementation.
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
81c3f289a3
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d3d10core: Rename texture2d.c to texture.c.
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2010-10-14 17:54:52 +02:00 |