Henri Verbeet
4287054943
wined3d: Get rid of GL_APPLE_client_storage support.
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Once upon a time this extention helped reduce address space usage on MacOS,
although at the cost of obscure driver bugs. These days it just seems to make
things worse.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:26 +01:00
Józef Kucia
01c3fac140
wined3d: Remove wined3d_texture_{map,unmap}().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:43 +09:00
Józef Kucia
7b9d06b494
wined3d: Introduce wined3d_resource_unmap().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia
535b3fe029
wined3d: Introduce wined3d_resource_map().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Henri Verbeet
b0f267ae9d
wined3d: Add a missing TRACE to wined3d_texture_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:31 +09:00
Henri Verbeet
8cc557a705
wined3d: Add a missing TRACE to wined3d_texture_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:30 +09:00
Riccardo Bortolato
96dd793756
wined3d: Introduce wined3d_texture_release_dc().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
a2f2d238d4
wined3d: Introduce wined3d_texture_get_dc().
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Stefan Dösinger
d05736d2d9
wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
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Fixes a GL error on r200.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:00 +09:00
Matteo Bruni
41bf97e58a
wined3d: Set GL_DEPTH_TEXTURE_MODE_ARB to GL_INTENSITY.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:55 +09:00
Riccardo Bortolato
6241ce5637
wined3d: Introduce a new wined3d_texture_blt function.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Stefan Dösinger
973de3f59c
wined3d: Pass a context to surface_load_location.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Riccardo Bortolato
eac95d30b6
wined3d: Introduce new wined3d_texture_(un)map functions.
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Initial usage in d3d11.
Also removed wined3d_volume_from_resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Andrey Gusev
3c8635c8d7
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
Stefan Dösinger
40c5303b62
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
Henri Verbeet
8f6f9096d7
wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify().
2015-08-18 18:28:39 +09:00
Henri Verbeet
62454ae71d
wined3d: Validate "data" in wined3d_texture_upload_data().
2015-07-31 12:08:49 +02:00
Stefan Dösinger
c8d1a70804
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
Stefan Dösinger
0152b0dad3
wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
2015-04-27 15:07:48 +09:00
Stefan Dösinger
0d6d64b358
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
2015-04-27 15:07:46 +09:00
Stefan Dösinger
3c0ed9ce0a
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
Matteo Bruni
7928ffaca5
wined3d: Drop glPrioritizeTextures() call.
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It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Stefan Dösinger
9076612e2d
wined3d: Shadow format flags in the resource.
2015-04-22 23:24:41 +09:00
Henri Verbeet
dcaaf915f8
wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
2015-04-16 20:44:41 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Stefan Dösinger
82db5954c4
wined3d: Set color keys through the command stream.
2015-04-10 21:42:41 +09:00
Matteo Bruni
b47695bf3a
wined3d: Reject unsupported pitches in wined3d_surface_update_desc().
2015-02-19 17:51:47 +09:00
Stefan Dösinger
e53d22b0c0
wined3d: Manage color key changes in the texture.
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This fixes a regression with color keyed mipmaps that was introduced by
ee8a5b7dd1
. surface_load for level n+1
would call texture_force_reload, thus removing level n from the GL
texture.
2015-02-18 22:02:33 +09:00
Matteo Bruni
1aa5015467
wined3d: Directly use the core version of glTex[Sub]Image3D.
2015-02-09 22:05:32 +09:00
Matteo Bruni
6bb32e47ff
wined3d: Use the core gl*CompressedTex* functions.
2015-01-20 16:08:54 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
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This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Henri Verbeet
5231113fc7
wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc().
2015-01-15 17:24:38 +01:00
Henri Verbeet
86e99abb12
wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
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Instead of a enum wined3d_texture_state array.
2015-01-15 17:24:35 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Henri Verbeet
08aded431b
wined3d: Reject wined3d_texture_create() calls without explicit level count.
2015-01-05 20:15:26 +01:00
Stefan Dösinger
aad1997dff
wined3d: Remove texture locations after downloading all subresources.
2014-10-23 18:48:25 +09:00
Henri Verbeet
1800712298
wined3d: Track texture coordinate normalization per-texture.
2014-10-09 17:36:21 +02:00
Henri Verbeet
d6a511e022
wined3d: Track system memory pinning per-texture.
2014-10-09 17:36:21 +02:00
Henri Verbeet
710694d9ca
wined3d: Track format conversion per-texture.
2014-10-08 13:13:37 +02:00
Henri Verbeet
ee8a5b7dd1
wined3d: Track texture allocation per-texture.
2014-10-08 13:13:37 +02:00
Henri Verbeet
0c0a2adc71
wined3d: Handle GL texture allocation in the texture code.
2014-10-08 13:13:37 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
eb24c9578c
wined3d: Keep a reference to the resource in rendertarget views.
2014-08-21 12:24:21 +02:00
Henri Verbeet
415b803720
wined3d: Use the texture draw binding instead of the surface draw binding.
2014-08-20 13:29:50 +02:00
Henri Verbeet
aa7016054a
wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture.
2014-08-20 13:29:47 +02:00
Henri Verbeet
694cdcc41c
wined3d: Move the "map_binding" field from struct wined3d_surface to struct wined3d_resource.
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Like "draw_binding".
2014-08-19 14:49:36 +02:00
Henri Verbeet
ed230a426a
wined3d: Explicitly destroy the surface in texture2d_sub_resource_cleanup().
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Like volumes. We can do this now because we no longer have standalone
surfaces.
2014-08-19 14:49:32 +02:00
Henri Verbeet
64a1fde181
wined3d: Explicitly destroy the volume in texture3d_sub_resource_cleanup().
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The texture always has the only reference to its subresources. This also means
we never have to set the container to NULL.
2014-08-19 14:49:30 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00