Henri Verbeet
|
2971a92840
|
d3d10core: Implement d3d10_blend_state_SetPrivateData().
|
2015-02-27 20:30:30 +09:00 |
Henri Verbeet
|
8204919828
|
d3d10core: Implement d3d10_pixel_shader_GetPrivateData().
|
2015-02-27 20:30:28 +09:00 |
Henri Verbeet
|
ed0c1c2ad5
|
d3d10core: Implement d3d10_pixel_shader_SetPrivateDataInterface().
|
2015-02-27 20:30:26 +09:00 |
Henri Verbeet
|
cae40a1653
|
d3d10core: Implement d3d10_pixel_shader_SetPrivateData().
|
2015-02-27 20:30:23 +09:00 |
Henri Verbeet
|
6cd05c38a8
|
d3d10core: Implement d3d10_geometry_shader_GetPrivateData().
|
2015-02-27 20:30:20 +09:00 |
Henri Verbeet
|
e0e909ec48
|
d3d10core: Implement d3d10_geometry_shader_SetPrivateDataInterface().
|
2015-02-26 20:09:22 +09:00 |
Henri Verbeet
|
450a3fbfc2
|
d3d10core: Implement d3d10_geometry_shader_SetPrivateData().
|
2015-02-26 20:09:20 +09:00 |
Henri Verbeet
|
4345219274
|
d3d10core: Implement d3d10_vertex_shader_GetPrivateData().
|
2015-02-26 20:09:17 +09:00 |
Henri Verbeet
|
e8dc68a8e4
|
d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface().
|
2015-02-26 20:09:15 +09:00 |
Henri Verbeet
|
fe06bb1492
|
d3d10core: Implement d3d10_vertex_shader_SetPrivateData().
|
2015-02-26 20:09:12 +09:00 |
Henri Verbeet
|
7c8f053880
|
d3d10core: Implement d3d10_input_layout_GetPrivateData().
|
2015-02-25 20:35:27 +09:00 |
Henri Verbeet
|
e30032a64d
|
d3d10core: Implement d3d10_input_layout_SetPrivateDataInterface().
|
2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
2ffa29d660
|
d3d10core: Implement d3d10_input_layout_SetPrivateData().
|
2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
e7c892850b
|
d3d10core: Implement d3d10_buffer_GetPrivateData().
|
2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
3cf80b7fb7
|
d3d10core: Implement d3d10_buffer_SetPrivateDataInterface().
|
2015-02-25 20:35:25 +09:00 |
Henri Verbeet
|
0d59cba5c9
|
d3d10core: Implement d3d10_buffer_SetPrivateData().
|
2015-02-24 12:36:11 +09:00 |
Henri Verbeet
|
5dfb4c1266
|
d3d10core: Implement d3d10_query_GetPrivateData().
|
2015-02-24 12:36:09 +09:00 |
Henri Verbeet
|
9c97e156e8
|
d3d10core: Implement d3d10_query_SetPrivateDataInterface().
|
2015-02-24 12:36:07 +09:00 |
Henri Verbeet
|
14643cf8d4
|
d3d10core: Implement d3d10_query_SetPrivateData().
|
2015-02-24 12:36:05 +09:00 |
Henri Verbeet
|
e5dd9b2a18
|
d3d10core: Implement d3d10_texture2d_GetPrivateData().
|
2015-02-24 12:36:02 +09:00 |
Henri Verbeet
|
21da7be665
|
d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface().
|
2015-02-24 12:36:00 +09:00 |
Henri Verbeet
|
c2e6a7d0b1
|
d3d10core: Implement d3d10_texture2d_SetPrivateData().
|
2015-02-24 12:35:57 +09:00 |
Henri Verbeet
|
34f4c407b2
|
d3d10core: Implement d3d10_device_GetPrivateData().
|
2015-02-24 12:35:54 +09:00 |
Henri Verbeet
|
7f7844a79d
|
d3d10core: Implement d3d10_device_SetPrivateDataInterface().
|
2015-02-24 12:35:51 +09:00 |
Henri Verbeet
|
c9fd72d80c
|
d3d10core: Implement d3d10_device_SetPrivateData().
|
2015-02-24 12:35:46 +09:00 |
Henri Verbeet
|
e46bdc28f6
|
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
|
2015-02-18 23:21:46 +09:00 |
Henri Verbeet
|
58896c610f
|
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
At this point it doesn't really add anything anymore.
|
2015-02-18 23:21:43 +09:00 |
Henri Verbeet
|
849149d5d3
|
wined3d: Add support for appending vertex declaration elements.
|
2015-02-13 18:53:17 +09:00 |
Henri Verbeet
|
6b4623008f
|
d3d10core/tests: Add a basic texturing test.
|
2015-01-19 14:31:43 +01:00 |
Henri Verbeet
|
c6232e1d11
|
wined3d: Create GL sampler objects for wined3d sampler objects.
|
2015-01-15 17:24:43 +01:00 |
Henri Verbeet
|
4b480f5519
|
wined3d: Introduce struct wined3d_sampler_desc.
|
2015-01-15 17:24:32 +01:00 |
Henri Verbeet
|
ea534c9ab4
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
Henri Verbeet
|
c0cb43311b
|
d3d10core: Calculate the texture level count before texture creation.
|
2014-12-10 19:32:16 +01:00 |
Henri Verbeet
|
0e8f2786e9
|
wined3d: Keep a reference to the resource in shader resource views.
|
2014-12-01 11:00:23 +01:00 |
André Hentschel
|
5ddc53f30e
|
d3d10core: Remove unused struct (Clang).
|
2014-11-25 13:47:11 +01:00 |
Henri Verbeet
|
1c116c3527
|
d3d10core/tests: Port alpha_test() to d3d10core.
|
2014-11-17 19:30:40 +09:00 |
Henri Verbeet
|
ed9188c4f8
|
d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
|
2014-11-04 16:54:37 +09:00 |
Henri Verbeet
|
875a7c5426
|
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
|
2014-11-04 16:54:35 +09:00 |
Henri Verbeet
|
a21784b116
|
d3d10core: Free the output signature after creating the wined3d shader.
|
2014-11-04 16:54:32 +09:00 |
Henri Verbeet
|
cab0d8ca31
|
d3d10core/tests: Add a test for ID3D10Device_ClearState().
|
2014-11-03 20:31:41 +09:00 |
Henri Verbeet
|
a0c6cdd5c9
|
d3d10core: Implement d3d10_device_ClearState().
|
2014-11-03 20:31:29 +09:00 |
Johannes Brandstätter
|
db2e44a9bc
|
d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
|
2014-09-26 13:29:49 +02:00 |
André Hentschel
|
8a7d4c7f22
|
d3d10core: Fix out of bounds access (Coverity).
|
2014-09-22 21:21:56 +02:00 |
Henri Verbeet
|
a3daed9604
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |
Henri Verbeet
|
fdf60e51fc
|
d3d10core: Implement d3d10_device_SetPredication().
|
2014-09-19 10:49:11 +02:00 |
Henri Verbeet
|
686546b6d3
|
d3d10core: Create wined3d queries for queries.
|
2014-09-19 10:49:02 +02:00 |
Henri Verbeet
|
f50e543c7a
|
d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.
|
2014-09-18 13:06:40 +02:00 |
Henri Verbeet
|
0ed857fdcc
|
d3d10core: Set the initial blend factors to 1.0f.
|
2014-09-18 13:06:37 +02:00 |
Henri Verbeet
|
f06a57f678
|
d3d10core: Implement d3d10_device_PSGetShaderResources().
|
2014-09-17 11:05:08 +02:00 |
Henri Verbeet
|
8080212f43
|
d3d10core: Implement d3d10_device_PSSetShaderResources().
|
2014-09-17 11:05:05 +02:00 |