Commit Graph

96 Commits

Author SHA1 Message Date
Alexandre Julliard 0d48c2e796 ddraw: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Paul Gofman ae2696c992 ddraw: Enable lighting only if material is set in d3d_execute_buffer_execute().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Paul Gofman 8bc7139b6f ddraw: Fix setting current viewport for ddraw1.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Matteo Bruni ac4f768e61 wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni 3c87df0bc0 ddraw: Drop map read access from the internal buffers used for user-pointer draws.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:22 +01:00
Pablo Martin 43efd4f5ec wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:46 +02:00
Stefan Dösinger 02f7b097b4 ddraw: Don't read past the end of the executebuffer.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-09 09:55:06 +02:00
Stefan Dösinger 6f5028337e ddraw: Fix D3DEXECUTEDATA.dwSize handling.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-09 09:55:04 +02:00
Henri Verbeet 6ca15e9c13 wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet acc0f49aae wined3d: Introduce separate read and write resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet 02dc04bcc9 wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
Henri Verbeet 9cc7c6e99f ddraw: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Henri Verbeet 3bb34ac938 ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
Since ddraw buffers can always be mapped. WINED3D_RESOURCE_ACCESS_MAP is
currently not enforced on buffers in wined3d, but we'd like to change that.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-12 15:33:09 +01:00
Henri Verbeet c8dd71bbc4 ddraw: Avoid using WINED3DUSAGE_DYNAMIC without WINED3D_RESOURCE_ACCESS_GPU in d3d_execute_buffer_SetExecuteData().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:49 +01:00
Henri Verbeet cbd1aaafa0 ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_SetExecuteData().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:46 +01:00
Henri Verbeet a3ca7a308a ddraw: Use wined3d_buffer_create() in d3d_execute_buffer_execute().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 12:58:58 +01:00
Józef Kucia c675bf4e82 wined3d: Add support for patch list primitive type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia 19d85623cf ddraw: Implement D3DOP_TEXTURELOAD.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:37 +01:00
Henri Verbeet 31fcbb6bf2 ddraw: Kill stray tabs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:53 +01:00
Stefan Dösinger 59c4d8581d ddraw: Implement executebuffer point and line draws.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:16 -06:00
Stefan Dösinger 15fc10a728 ddraw: Avoid redundant src vertex buffer discards.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:14 -06:00
Stefan Dösinger 72eab6f214 ddraw: Avoid redundant index buffer discards.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:12 -06:00
Stefan Dösinger 0d91d86bba ddraw: Use wined3d_device_process_vertices for execute buffers.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:06 -06:00
Stefan Dösinger b7c9d14e8e ddraw: Use d3d buffers for executebuffer data.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
Stefan Dösinger ce7fa156a5 ddraw: Store d3d1 projection matrices in device->legacy_projection.
The math in transform_vertex is now the same as in wined3d's
process_vertices_strided. Calling wined3d_device_process_vertices is
easier now, but that will require moving the vertex and index data into
buffers.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:00 +02:00
Henri Verbeet 1dea0c1d67 ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
Henri Verbeet 77da84b06a ddraw: Cleanup d3d_execute_buffer_QueryInterface(). 2014-04-29 13:36:09 +02:00
Henri Verbeet b2e2b42b73 ddraw: Cleanup the D3DOP_PROCESSVERTICES implementation a bit. 2014-04-29 13:36:08 +02:00
Henri Verbeet 86f209ed80 ddraw: Implement D3DOP_STATERENDER on top of IDirect3DDevice3_SetRenderState(). 2014-04-29 13:36:05 +02:00
Henri Verbeet 789fcf0daa ddraw: Implement D3DOP_STATELIGHT on top of IDirect3DDevice3_SetLightState(). 2014-04-29 13:35:33 +02:00
Stefan Dösinger c0faf86fff ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00
Henri Verbeet 8e7590e22f ddraw: Avoid LPD3DSTATUS. 2013-01-17 12:21:44 +01:00
Henri Verbeet 1bb17316ff ddraw: Avoid LPD3DBRANCH. 2013-01-16 12:22:37 +01:00
Henri Verbeet 1ed6a0842d ddraw: Avoid LPD3DTRIANGLE. 2013-01-16 12:22:35 +01:00
Henri Verbeet b43f897675 ddraw: Avoid LPD3DPROCESSVERTICES. 2013-01-15 12:12:48 +01:00
Henri Verbeet 61e8f02ce2 ddraw: Avoid LPD3DSTATE. 2013-01-15 12:12:45 +01:00
Henri Verbeet cc60cc6abb ddraw: Avoid LPD3DINSTRUCTION. 2013-01-14 11:01:34 +01:00
Andrew Talbot 1e31182c0b ddraw: Avoid signed-unsigned integer comparisons. 2013-01-10 12:23:13 +01:00
Stefan Dösinger ea40a3a8b5 ddraw: Pass the number of vertices to DrawIndexedPrimitive. 2012-12-18 12:36:28 +01:00
Henri Verbeet 4905773baf ddraw: Only initially enable color keying for version 1 devices. 2012-05-24 20:08:48 +02:00
Henri Verbeet 4d1a659c3a ddraw: Get rid of IDirect3DExecuteBufferImpl. 2012-04-11 18:14:41 +02:00
Henri Verbeet daedd0077d ddraw: Get rid of IDirect3DDeviceImpl. 2012-04-10 16:21:25 +02:00
Henri Verbeet fefb5a943d ddraw: Get rid of IDirect3DMaterialImpl. 2012-03-16 11:09:07 +01:00
Henri Verbeet 0c11c316bb ddraw: Get rid of IDirect3DViewportImpl. 2012-03-15 19:52:05 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 37a0f7ad65 wined3d: Get rid of the WINED3DMATRIX typedef. 2011-11-18 14:26:16 +01:00
Ričardas Barkauskas 472a8f7a67 ddraw: COM cleanup for IDirect3DDevice7 interface. 2011-10-17 18:24:58 +02:00
Ričardas Barkauskas d32df839ac ddraw: COM cleanup for IDirect3DDevice2 interface. 2011-10-17 18:23:42 +02:00
Michael Stefaniuc faa269c42a ddraw: Use unsafe_impl_from_IDirect3DExecuteBuffer for an app provided iface. 2011-07-08 14:45:23 +02:00