Zhiyi Zhang
d3e088cc00
wined3d: Specify a wined3d output for swapchain creation.
...
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang
97fce0b3af
d3d8: Store a struct d3d8 in struct d3d8_device.
...
So that d3d_parent->wined3d_outputs can be directly accessed in device.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Chip Davis
42e932e63f
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
...
Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.
As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.
Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:26 +02:00
Chip Davis
36cd136a6b
d3d8: Explicitly cast FourCC formats in d3dformat_from_wined3dformat() and wined3dformat_from_d3dformat().
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
3b5ae3c5fa
d3d8: Introduce a helper to convert d3d8 primitive types to wined3d types.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:34 +02:00
Chip Davis
37e8cf5d45
d3d8: Introduce a helper to convert d3d8 render states to wined3d states.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:32 +02:00
Chip Davis
20a7056db1
d3d8: Introduce a helper to convert d3d8 transform states to wined3d states.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:28 +02:00
Chip Davis
9937a26b1a
d3d8: Introduce a helper to convert d3d8 device types to wined3d types.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:26 +02:00
Chip Davis
43104e37ad
d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:24 +02:00
Zhiyi Zhang
49bf4a8707
wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:16 +02:00
Zhiyi Zhang
c8889fb9fb
d3d8: Report d3d8 adapter ordinal in d3d8_device_GetCreationParameters().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-23 21:30:27 +01:00
Zhiyi Zhang
2e6dc57f31
d3d8: Report d3d8 adapter ordinal in device caps.
...
d3d8 adapters are actually outputs in wined3d.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:31:07 +01:00
Zhiyi Zhang
e6368b9c10
wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:58 +01:00
Zhiyi Zhang
a8072e0841
wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:00 +01:00
Matteo Bruni
9d764892ee
d3d8: Range-check GetPixelShaderConstant() indices to the d3d8 limit.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:53:04 +01:00
Matteo Bruni
417c36ccb7
d3d8: Store primary stateblock state pointer in the device.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:53:00 +01:00
Henri Verbeet
7622d97f78
d3d8: Avoid checking the stage index in d3d8_device_GetTextureStageState() (Coverity).
...
The correct limit for d3d8 would be WINED3D_MAX_TEXTURES, since that's the
size of the "texture_states" array. However, the original code didn't check
the stage index at all, so simply remove it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:40 +01:00
Matteo Bruni
565f7b4494
d3d8: Fix texture stage index checks.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
Zebediah Figura
6384f4c4e7
d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:11 +01:00
Zebediah Figura
f7d744e9c5
d3d8: Retrieve light state from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:08 +01:00
Zebediah Figura
7e0e1859d1
d3d8: Stop setting the device state in d3d8_device_SetViewport().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:05 +01:00
Zebediah Figura
3fa7bd141a
d3d8: Retrieve the viewport from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-26 22:33:02 +01:00
Zebediah Figura
6c0c191a31
d3d8: Stop setting the device state in d3d8_device_SetMaterial().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
b0b8fb9949
d3d8: Retrieve the material from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
a0ba270ec8
d3d8: Stop setting the device state in d3d8_device_SetClipPlane().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
7b20951ed4
d3d8: Retrieve clip planes from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
bc414af57e
d3d8: Stop setting the device state in d3d8_device_SetTransform() and d3d8_device_MultiplyTransform().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
cc7d556212
d3d8: Retrieve transform states from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Zebediah Figura
c4ebd986b8
d3d8: Stop setting the device state in d3d8_device_SetTextureStageState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:12 +01:00
Zebediah Figura
942e210037
d3d8: Retrieve texture states from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:10 +01:00
Zebediah Figura
27e8a5dd63
d3d8: Stop setting the device state in d3d8_device_SetTexture().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:06 +01:00
Zebediah Figura
19e5693c91
d3d8: Retrieve textures from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:11:03 +01:00
Zebediah Figura
84f9bc1716
d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:10:59 +01:00
Zebediah Figura
a7afb912d9
d3d8: Retrieve pixel shader constants from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-24 10:10:56 +01:00
Zebediah Figura
2f25af095d
d3d8: Stop setting the device state in d3d8_device_SetPixelShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:53 +01:00
Zebediah Figura
7cffddc993
d3d8: Retrieve the pixel shader from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:50 +01:00
Zebediah Figura
b58a5a55ba
d3d8: Stop setting the device state in d3d8_device_SetVertexShaderConstant().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:48 +01:00
Zebediah Figura
ffb8cc3623
d3d8: Retrieve vertex shader constants from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:45 +01:00
Zebediah Figura
4579ea5906
d3d8: Stop setting the device state in d3d8_device_SetVertexShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:32 +01:00
Zebediah Figura
1dca8313ce
d3d8: Retrieve the vertex shader from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:30 +01:00
Zebediah Figura
b2a234fb7e
d3d8: Stop setting the device state in d3d8_device_SetStreamSource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:27 +01:00
Zebediah Figura
05fbe3b276
d3d8: Stop setting the device state in d3d8_device_SetIndices().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:25 +01:00
Zebediah Figura
d38daa79d8
d3d8: Set the primary stateblock when executing draw calls.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:22 +01:00
Zebediah Figura
23de061d2f
d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:57 +01:00
Zebediah Figura
5e9c139c5f
d3d8: Stop setting the device state in d3d8_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:55 +01:00
Zebediah Figura
18c863e0ae
d3d8: Handle multisample depth resolve in d3d8_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:52 +01:00
Zebediah Figura
2ff6b5ec6f
d3d8: Apply the device state before executing a draw call.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:50 +01:00
Alexandre Julliard
b1bb52ad68
d3d8: Remove redundant includes.
...
They cause warnings because NONAMELESSUNION has to be defined first.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-23 20:10:18 +01:00
Zebediah Figura
3f53d75362
d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Zebediah Figura
2b0fd0cf16
d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00