Rico Schüller
|
c1a0fbd146
|
d3dx9/tests: Fix variable names.
|
2013-11-11 17:06:46 +01:00 |
Henri Verbeet
|
3e5dd54971
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d3dx9/tests: Use explicit A calls.
|
2013-10-31 09:58:44 +01:00 |
Rico Schüller
|
e615c67bc7
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d3dx9: Handle FX/TX blobs in D3DXFindShaderComment().
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2013-09-30 20:35:03 +02:00 |
Rico Schüller
|
196766cb77
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d3dx9/tests: Add matrix column register count clamp test.
|
2013-09-19 09:30:56 +02:00 |
Henri Verbeet
|
871967d0fb
|
d3dx9: Avoid LPVOID.
|
2013-09-04 11:37:06 +02:00 |
Henri Verbeet
|
76e35a2939
|
d3dx9: Avoid LPCVOID.
|
2013-09-03 16:58:18 +02:00 |
Henri Verbeet
|
75511e351c
|
d3dx9: Avoid LPCSTR.
|
2013-09-02 18:02:48 +02:00 |
Rico Schüller
|
b9b6b0585f
|
d3dx9/tests: Test all registers set by the constant table.
|
2013-08-02 11:38:51 +02:00 |
Rico Schüller
|
a6d3883211
|
d3dx9/tests: Add ID3DXConstantTable big vector test.
|
2013-07-29 15:01:42 +02:00 |
Rico Schüller
|
faf7dd3131
|
d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4.
|
2013-07-29 15:01:40 +02:00 |
Rico Schüller
|
4dc11cc3aa
|
d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test.
|
2013-07-29 15:01:36 +02:00 |
Rico Schüller
|
c76f6085b2
|
d3dx9/tests: Add ID3DXConstantTable struct struct test.
|
2013-07-29 15:01:25 +02:00 |
Rico Schüller
|
b196d0ccdc
|
d3dx9/tests: Add ID3DXConstantTable struct array test.
|
2013-07-27 11:49:27 -05:00 |
Rico Schüller
|
cf5a2b6417
|
d3dx9/tests: Add ID3DXConstantTable struct test.
|
2013-07-27 11:49:16 -05:00 |
Rico Schüller
|
6705073016
|
d3dx9/tests: Add ID3DXConstantTable matrix row array test.
|
2013-07-27 11:48:59 -05:00 |
Rico Schüller
|
4e925d7d31
|
d3dx9/tests: Add ID3DXConstantTable matrix row test.
|
2013-07-27 11:48:48 -05:00 |
Rico Schüller
|
b7702177bc
|
d3dx9/tests: Add ID3DXConstantTable matrix column array test.
|
2013-07-24 11:10:58 -05:00 |
Rico Schüller
|
2bfd3e9867
|
d3dx9/tests: Add ID3DXConstantTable matrix column test.
|
2013-07-24 11:10:51 -05:00 |
Rico Schüller
|
787707025f
|
d3dx9/tests: Add ID3DXConstantTable vector array test.
|
2013-07-24 11:10:44 -05:00 |
Rico Schüller
|
89ecbde31d
|
d3dx9/tests: Add ID3DXConstantTable vector test.
|
2013-07-24 11:10:38 -05:00 |
Rico Schüller
|
833c0ce18d
|
d3dx9/tests: Add ID3DXConstantTable scalar array test.
|
2013-07-24 11:10:32 -05:00 |
Rico Schüller
|
0a2085f502
|
d3dx9/tests: Add ID3DXConstantTable scalar test.
|
2013-07-22 17:17:29 +02:00 |
Rico Schüller
|
8231c8ef50
|
d3dx9: Improve ID3DXConstantTable::Set*().
|
2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
|
d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
|
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
|
2013-01-08 16:35:31 +01:00 |
Francois Gouget
|
7b2d297d3e
|
d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
|
2012-12-14 17:37:43 +01:00 |
Henri Verbeet
|
63acbcbf8a
|
d3dx9: Avoid LPD3DXCONSTANTTABLE.
|
2012-11-23 14:40:24 +01:00 |
Francois Gouget
|
ae3a919ba0
|
d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions.
|
2012-09-24 10:03:37 +02:00 |
Rico Schüller
|
b999ab16b3
|
d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
|
2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
b5b0520723
|
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
42d28e0d34
|
d3dx9/tests: Fix typo.
|
2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
68508ed581
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant/ByName/Element().
|
2012-08-27 13:42:29 +02:00 |
Rico Schüller
|
fdbcbb0c91
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstantDesc().
|
2012-08-27 13:42:20 +02:00 |
Józef Kucia
|
cda7633775
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
|
2012-08-21 17:47:43 +02:00 |
Józef Kucia
|
9fec159abc
|
d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
|
2012-08-21 17:47:41 +02:00 |
Józef Kucia
|
51f4f01308
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
|
2012-08-21 17:47:40 +02:00 |
Józef Kucia
|
aaac25dc67
|
d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
|
2012-08-21 17:47:37 +02:00 |
Józef Kucia
|
2f73fd6ed5
|
d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
|
2012-08-21 17:47:36 +02:00 |
Józef Kucia
|
978971e1ac
|
d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
|
2012-08-21 17:47:34 +02:00 |
Józef Kucia
|
b31b9864d9
|
d3dx9: Fix ID3DXConstantTable::SetMatrix.
|
2012-08-16 19:37:09 +02:00 |
Józef Kucia
|
53ce2a240b
|
d3dx9: Fix ID3DXConstantTable::SetVector.
|
2012-08-16 19:37:04 +02:00 |
Józef Kucia
|
5fd7d9826c
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetValue.
|
2012-08-16 19:37:00 +02:00 |
Józef Kucia
|
6fff4b9e87
|
d3dx9/tests: Add tests for setting matrix shader constants.
|
2012-08-16 19:36:47 +02:00 |
Józef Kucia
|
fbba743484
|
d3dx9: Implement ID3DXConstantTable::SetBoolArray.
|
2012-08-16 19:36:39 +02:00 |
Józef Kucia
|
35dd7034cf
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetDefaults.
|
2012-08-14 12:48:01 +02:00 |
Józef Kucia
|
367ff5efc9
|
d3dx9/tests: Add tests for constant tables with default values.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
711ee8a792
|
d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.
|
2012-08-14 12:48:00 +02:00 |
Michael Stefaniuc
|
7446af76f4
|
d3dx9_36/tests: Check the correct return value.
|
2012-05-22 17:44:02 +02:00 |
Rico Schüller
|
5b7834851f
|
d3dx9/tests: Fix typo.
|
2011-10-25 16:57:26 +02:00 |