Commit Graph

5024 Commits

Author SHA1 Message Date
Henri Verbeet ebcf08e59a wined3d: Properly destroy contexts not owned by the implcit swapchain.
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet 560d5188b7 wined3d: Make the rts and ds parameters to context_validate_rt_config() const. 2011-06-28 10:18:30 -05:00
Henri Verbeet 64bf19d07b wined3d: Make the generate_rt_mask_no_fbo() parameters const. 2011-06-28 10:18:26 -05:00
Henri Verbeet b9721600dc wined3d: Make the target parameter to generate_rt_mask_from_surface() const. 2011-06-28 10:18:20 -05:00
Henri Verbeet 4725d4bb99 wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const. 2011-06-28 10:18:15 -05:00
Stefan Dösinger 5e97e22951 wined3d: Separate stream sources and vertex declaration.
Changing the stream sources does not require a reapplication of the
vertex declaration. Even setting a NULL vertex buffer doesn't make
attributes disappear - it just causes a segfault on Windows.
2011-06-27 16:43:24 -05:00
Stefan Dösinger 9ed6dc9144 wined3d: Don't set FBO attachment filtering to GL_NEAREST.
The min and mag filters should not have any effect when rendering to
textures. This code was once needed to work around a bug in the Nvidia
driver. Changing the texture filter states is expensive and makes it
harder to apply the FBO state only when needed.
2011-06-27 16:43:08 -05:00
Stefan Dösinger 1bc01f8f87 wined3d: Get rid of the has_signature_idx field in the ARB ps private data. 2011-06-24 11:58:11 -05:00
Stefan Dösinger 3a3b482864 wined3d: Fix a typo in compare_sig in the arb backend. 2011-06-24 11:58:04 -05:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet fd8dbf0847 wined3d: Make the surface parameter to surface_get_gl_buffer() const. 2011-06-24 08:49:34 -05:00
Henri Verbeet 0ce282edf7 wined3d: Make the surface parameter to surface_is_offscreen() const. 2011-06-24 08:49:28 -05:00
Henri Verbeet c3c131ab34 wined3d: Only invalidate STATE_STREAMSRC for bound buffers. 2011-06-23 09:47:35 +02:00
Henri Verbeet c4da128b8f wined3d: Make the device and target parameters to FindContext() const. 2011-06-23 09:47:34 +02:00
Henri Verbeet 5a26da1d19 wined3d: Make the wined3d_shader_context shader pointer const. 2011-06-23 09:47:34 +02:00
Henri Verbeet 330ffc83f2 d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
Matteo Bruni 32787ec0dd wined3d: Fix draw buffers tracking. 2011-06-22 15:21:43 +02:00
Matteo Bruni 0919ac3b51 wined3d: Fix context_apply_draw_buffers() with backbuffer ORM. 2011-06-22 15:21:36 +02:00
Matteo Bruni 5b67bd4fb2 wined3d: Fix context_apply_blit_state(). 2011-06-22 15:21:27 +02:00
Henri Verbeet 42db8e2bfa wined3d: Make the context parameter to isStateDirty() const. 2011-06-22 11:25:39 +02:00
Henri Verbeet 14bc0e9ef2 wined3d: Invalidate STATE_STREAMSRC when dropping VBOs. 2011-06-22 11:25:34 +02:00
Henri Verbeet acd8c58725 ddraw: Implement surface private data handling on top of wined3d_resource. 2011-06-22 11:25:27 +02:00
Piotr Pawlow b5e04640cc wined3d: Use a separate mutex for wndproc_table access.
If CreateDevice is called with hFocusWindow belonging to another thread,
then any code that does SendMessage (or equivalent) to the window while
holding the main wined3d mutex causes a deadlock, because wined3d_wndproc
tries to acquire the same mutex for wndproc_table access.
2011-06-21 16:18:56 +02:00
Henri Verbeet 4582a0bcb3 wined3d: Make the device parameter to device_invalidate_state() const. 2011-06-21 11:25:18 +02:00
Henri Verbeet 233b8e1cf8 wined3d: Fix the STATE_BASEVERTEXINDEX state entry. 2011-06-21 11:25:15 +02:00
Henri Verbeet 265e62378f wined3d: Validate STATE_BASEVERTEXINDEX in validate_state_table(). 2011-06-21 11:25:13 +02:00
Henri Verbeet 430bac5fad wined3d: Only bother checking block alignment for compressed surfaces in wined3d_device_update_surface(). 2011-06-21 11:25:09 +02:00
Henri Verbeet 17eb3e2c74 wined3d: Initialize format block info with sane values for uncompressed formats. 2011-06-21 11:25:06 +02:00
Stefan Dösinger 73cec67c14 wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 2daa16c96c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Stefan Dösinger 68b15bc5ff wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger 12140b5158 wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. 2011-06-17 15:37:41 +02:00
Stefan Dösinger 19a1b74252 wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate. 2011-06-17 15:37:31 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 45a0e95962 wined3d: Only load the surface for partial updates in wined3d_device_update_surface(). 2011-06-17 11:02:21 +02:00
Henri Verbeet 3a1d151561 wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface(). 2011-06-17 11:02:18 +02:00
Henri Verbeet 26eb6c8eea wined3d: Check the correct debug class in checkGLcall. 2011-06-16 11:16:41 +02:00
Henri Verbeet 4621568922 wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
This fixes a regression introduced by
032f8702ed.
2011-06-16 11:16:31 +02:00
Henri Verbeet c51db63ba4 wined3d: Require ARB_shader_texture_lod for SM3. 2011-06-16 11:16:26 +02:00
Henri Verbeet 6f710d18fc wined3d: Fix source rectangle validation in wined3d_device_update_surface(). 2011-06-16 11:16:19 +02:00
Henri Verbeet 8153674c4a wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
Changing the format is only allowed for surfaces with format
WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated.
2011-06-15 20:04:38 +02:00
Henri Verbeet c19c26e4be wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface(). 2011-06-15 12:51:51 +02:00
Henri Verbeet 410a8e86f5 wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface(). 2011-06-15 12:51:50 +02:00
Henri Verbeet b9133d7de0 wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data(). 2011-06-15 12:51:49 +02:00
Stefan Dösinger a421278625 wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up. 2011-06-14 13:43:56 +02:00
Stefan Dösinger dafd31861a wined3d: Use GL_ARB_draw_elements_base_vertex if available. 2011-06-14 13:43:56 +02:00