Rico Schüller
0d18e35b28
d3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-23 12:43:24 +02:00
Rico Schüller
53ea5de666
d3d10: Move some helper funcs to utils.
2010-07-21 13:23:56 +02:00
Rico Schüller
2b17e29183
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
2010-04-08 17:34:18 +02:00
Rico Schüller
055a0f0d6c
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
2010-04-08 17:34:18 +02:00
Rico Schüller
bd4bacba1e
d3d10: Move the effect shader input signature into a separate struct.
2010-04-08 17:34:17 +02:00
Rico Schüller
37b7de2bfd
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
2010-01-25 13:25:51 +01:00
Rico Schüller
7a12bf9841
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25 13:25:46 +01:00
Rico Schüller
07b96240f1
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25 13:25:27 +01:00
Rico Schüller
3b56f259ce
d3d10: Add anonymous shaders.
2010-01-25 13:25:05 +01:00
Rico Schüller
0b4e6c71b5
d3d10: Parse effect shaders as anonymous shaders.
2010-01-11 11:32:36 -06:00
Rico Schüller
0682453d14
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
2010-01-11 11:32:25 -06:00
Henri Verbeet
efbd38ae84
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
...
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Rico Schüller
b55641f14a
d3d10: Parse local_variables.
2009-10-26 11:43:11 +01:00
Rico Schüller
8e2e7eb1e9
d3d10: Implement ID3D10EffectVariable::GetElement().
2009-10-22 15:45:51 +02:00
Rico Schüller
90fadf84d9
d3d10: Implement ID3D10EffectType::GetMemberName().
2009-09-30 15:43:04 +02:00
Rico Schüller
df9e1013d5
d3d10: Make the constant buffer a variable.
2009-09-30 15:42:34 +02:00
Rico Schüller
10a4516e50
d3d10: Parse constant buffer type.
2009-09-30 15:42:22 +02:00
Rico Schüller
835dedc964
d3d10: Rename ConstantBuffer's variable to member.
2009-09-30 15:42:04 +02:00
Henri Verbeet
891d7629fd
d3d10: Mark internal symbols hidden.
2009-09-18 08:55:40 -05:00
Rico Schüller
3517d75f43
d3d10: Add variable semantic parsing.
2009-09-11 13:24:03 +02:00
Rico Schüller
f63f6fc0c3
d3d10: Implement annotation parsing.
2009-09-10 12:19:19 +02:00
Henri Verbeet
ecc6a9519f
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
2009-09-10 10:49:42 +02:00
Henri Verbeet
7f617f3d2e
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_CLASS.
2009-09-10 10:49:36 +02:00
Henri Verbeet
9882788ac5
d3d10: Implement ID3D10EffectType::GetDesc().
2009-09-09 12:06:10 +02:00
Henri Verbeet
559351ea9c
d3d10: Implement ID3D10EffectVariable::GetType().
2009-09-09 12:06:03 +02:00
Rico Schüller
739759bf8b
d3d10: Parse variable flag.
2009-08-27 13:36:13 +02:00
Rico Schüller
09e258a186
d3d10: Identify some more unknowns in parse_fx10.
2009-08-27 13:36:10 +02:00
Rico Schüller
91c00c175b
d3d10: Add ID3D10EffectConstantBufferVtbl.
2009-08-21 11:59:22 +02:00
Rico Schüller
033eb8d7cf
d3d10: Add annotation skipping.
2009-08-21 11:56:15 +02:00
Henri Verbeet
a5d9536542
d3d10: Implement ID3D10Effect::GetVariableByName().
2009-07-15 13:25:35 +02:00
Henri Verbeet
f58405f647
d3d10: Parse effect variables.
2009-07-15 13:25:27 +02:00
Rico Schüller
2dd1b37922
d3d10: Rename struct d3d10_effect_variable to struct d3d10_effect_object.
...
The name d3d10_effect_variable is somewhat misleading, since these
aren't actually effect variables as returned by e.g.
ID3D10Effect::GetVariableByName(), but effect objects as referenced by
effect passes.
2009-07-15 13:25:15 +02:00
Henri Verbeet
c481e0a7d4
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
2009-07-14 12:21:51 +02:00
Henri Verbeet
34ab5431e8
d3d10: Parse local buffer names.
2009-07-14 12:21:46 +02:00
Henri Verbeet
710b57a5aa
d3d10: Parse local buffers.
2009-07-14 12:21:32 +02:00
Rico Schüller
3838f4b21a
d3d10: Replace a few more unknown in parse_fx10.
2009-06-01 16:16:06 +02:00
Rico Schüller
99a4287f5d
d3d10: Improve parse_fx10.
2009-06-01 16:16:06 +02:00
Henri Verbeet
52b24d2284
d3d10: Create shaders.
2009-03-06 12:38:34 +01:00
Henri Verbeet
449be2d316
d3d10: Implement ID3D10Effect::GetDevice().
2009-03-06 12:38:34 +01:00
Henri Verbeet
7c03f2c21b
d3d10: Store the shader's input signature.
2009-03-03 12:36:55 +01:00
Henri Verbeet
5d5ae0c421
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02 12:29:57 +01:00
Henri Verbeet
5e59028a4e
d3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-03-02 12:29:47 +01:00
Henri Verbeet
04ad995cf6
d3d10: Add an initial effect parser.
2009-02-27 13:15:21 +01:00
Henri Verbeet
46f3102b93
d3d10: Add some code for parsing DXBC data.
2009-02-27 13:15:17 +01:00
Henri Verbeet
737c64d2ce
d3d10: Add a stub ID3D10Effect implementation.
2009-02-26 12:18:41 +01:00
Henri Verbeet
81e92fc81c
d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
2008-11-14 14:32:41 +01:00
Henri Verbeet
ccf48fff33
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
2008-11-13 12:04:35 +01:00
Henri Verbeet
c7899cb9e8
d3d10: Add a stub implementation of ID3D10Device.
2008-10-21 11:42:54 +02:00
Henri Verbeet
0271be18d9
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
2008-10-21 11:42:37 +02:00
Henri Verbeet
f4bc3fe7ff
d3d10: Add a debug function for DXGI_FORMAT.
2008-10-21 11:42:32 +02:00