Henri Verbeet
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b4da7ebd3e
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d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
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2009-07-14 12:21:56 +02:00 |
Henri Verbeet
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c481e0a7d4
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d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
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2009-07-14 12:21:51 +02:00 |
Henri Verbeet
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34ab5431e8
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d3d10: Parse local buffer names.
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2009-07-14 12:21:46 +02:00 |
Henri Verbeet
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710b57a5aa
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d3d10: Parse local buffers.
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2009-07-14 12:21:32 +02:00 |
Rico Schüller
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3838f4b21a
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d3d10: Replace a few more unknown in parse_fx10.
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2009-06-01 16:16:06 +02:00 |
Rico Schüller
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99a4287f5d
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d3d10: Improve parse_fx10.
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2009-06-01 16:16:06 +02:00 |
Henri Verbeet
|
29bd889cf8
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d3d10: Implement ID3D10EffectPass::Apply().
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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52b24d2284
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d3d10: Create shaders.
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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449be2d316
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d3d10: Implement ID3D10Effect::GetDevice().
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
|
28c595e3a4
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d3d10: Implement ID3D10EffectPass::GetDesc().
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2009-03-03 12:37:00 +01:00 |
Henri Verbeet
|
7c03f2c21b
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d3d10: Store the shader's input signature.
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2009-03-03 12:36:55 +01:00 |
Henri Verbeet
|
78afd8736c
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d3d10: Implement ID3D10EffectTechnique::GetDesc().
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2009-03-03 12:36:48 +01:00 |
Henri Verbeet
|
26b24ed8a5
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d3d10: Simplify DXBC chunk handlers.
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2009-03-03 12:36:43 +01:00 |
Henri Verbeet
|
152c9637ac
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d3d10: Actually use the parse_fx10() return value.
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2009-03-03 12:36:37 +01:00 |
Henri Verbeet
|
f5f87b89be
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d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
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2009-03-02 12:30:02 +01:00 |
Henri Verbeet
|
5d5ae0c421
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d3d10: Implement ID3D10EffectTechnique::GetPassByName().
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2009-03-02 12:29:57 +01:00 |
Henri Verbeet
|
aea8f66202
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d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
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2009-03-02 12:29:52 +01:00 |
Henri Verbeet
|
5e59028a4e
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d3d10: Implement ID3D10Effect::GetTechniqueByName().
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2009-03-02 12:29:47 +01:00 |
Henri Verbeet
|
892ce1db5e
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d3d10: Fix a typo.
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2009-03-02 12:29:38 +01:00 |
Henri Verbeet
|
04ad995cf6
|
d3d10: Add an initial effect parser.
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2009-02-27 13:15:21 +01:00 |
Henri Verbeet
|
46f3102b93
|
d3d10: Add some code for parsing DXBC data.
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2009-02-27 13:15:17 +01:00 |
Henri Verbeet
|
737c64d2ce
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d3d10: Add a stub ID3D10Effect implementation.
|
2009-02-26 12:18:41 +01:00 |
Henri Verbeet
|
1988ed16db
|
dxgi: Implement IDXGIFactory::EnumAdapters().
|
2008-11-18 11:53:28 +01:00 |
Henri Verbeet
|
70088c4ef3
|
d3d10: Use the factory that created the adapter to create a swapchain.
|
2008-11-14 14:32:45 +01:00 |
Henri Verbeet
|
81e92fc81c
|
d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
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2008-11-14 14:32:41 +01:00 |
Henri Verbeet
|
ccf48fff33
|
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
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2008-11-13 12:04:35 +01:00 |
Henri Verbeet
|
65e614a9ca
|
d3d10: Add a test to show d3d10 devices implement IDXGIDevice.
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2008-10-29 13:29:34 +01:00 |
Henri Verbeet
|
3eb3538556
|
d3d10: Make some functions static.
|
2008-10-28 12:46:37 +01:00 |
Henri Verbeet
|
db6be63bd3
|
d3d10: It doesn't make sense to prefer native d3d10.
|
2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
5d6b7e4c45
|
d3d10: Implement D3D10CreateDeviceAndSwapChain().
|
2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
c7e1c0907c
|
d3d10: d3d10 doesn't need wined3d.
|
2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
39cd9f7448
|
d3d10: Add an initial implementation of D3D10CreateDevice().
|
2008-10-22 11:53:49 +02:00 |
Henri Verbeet
|
c7899cb9e8
|
d3d10: Add a stub implementation of ID3D10Device.
|
2008-10-21 11:42:54 +02:00 |
Henri Verbeet
|
0271be18d9
|
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
|
2008-10-21 11:42:37 +02:00 |
Henri Verbeet
|
f4bc3fe7ff
|
d3d10: Add a debug function for DXGI_FORMAT.
|
2008-10-21 11:42:32 +02:00 |
Henri Verbeet
|
66d6c7333c
|
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
|
2008-10-21 11:42:26 +02:00 |
Henri Verbeet
|
3a8a4b6e56
|
d3d10: Create an importlib.
|
2008-10-17 13:01:44 +02:00 |
Alexandre Julliard
|
dad21bbcbf
|
makefiles: List the static libraries as normal imports instead of extra libs.
|
2008-04-30 14:23:55 +02:00 |
Kovács András
|
0db109ffad
|
d3d10: Add stub for d3d10.dll.
|
2007-07-11 14:22:20 +02:00 |