Henri Verbeet
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ac70dd2c97
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ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c .
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2014-04-23 15:00:35 +02:00 |
Stefan Dösinger
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ebd5f96aea
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wined3d: Remove resource private data methods.
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2014-03-24 20:20:18 +01:00 |
Stefan Dösinger
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938529e1f9
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wined3d: Remove the version parameter.
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2014-03-20 19:04:37 +01:00 |
Henri Verbeet
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4710c4b51a
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wined3d: Store color keys in textures instead of in surfaces.
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2014-01-09 15:50:39 +01:00 |
Stefan Dösinger
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b91973daa7
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wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
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2014-01-08 20:02:22 +01:00 |
Henri Verbeet
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f27bb660b3
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wined3d: Explicitly pass the palette size to wined3d_palette_create().
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2013-12-13 12:36:11 +01:00 |
Henri Verbeet
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bf7f80f4b3
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ddraw: Store the palette flags in the ddraw palette.
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2013-12-12 12:08:23 +01:00 |
Henri Verbeet
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1f0bb534ec
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ddraw: Keep a reference to the palette in the surface.
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2013-12-12 12:08:16 +01:00 |
Henri Verbeet
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15c1a26b55
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wined3d: Create volumes inside wined3d.
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2013-12-06 13:14:52 +01:00 |
Henri Verbeet
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7524258aaf
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ddraw: Implement flips inside ddraw.
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2013-12-05 12:40:56 +01:00 |
Henri Verbeet
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4b3db52b53
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
Henri Verbeet
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afc3d2ab70
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wined3d: Create surfaces inside wined3d.
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2013-11-15 12:00:26 +01:00 |
Stefan Dösinger
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cd3fd297f6
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wined3d: Update wined3d_volume_create in the spec file.
This was missing in ac871305f8 .
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2013-10-16 20:49:26 +02:00 |
Henri Verbeet
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4de77fa23f
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
Henri Verbeet
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d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
Henri Verbeet
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91096dd7ad
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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2013-06-06 11:47:07 +02:00 |
Henri Verbeet
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b23739316c
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
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9d4cbd6195
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
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2013-06-05 17:31:39 +02:00 |
Stefan Dösinger
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1a3f741643
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wined3d: Remove draw_primitive_strided.
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2013-01-25 11:30:33 +01:00 |
Stefan Dösinger
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149a85c2e7
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d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
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2013-01-25 11:29:41 +01:00 |
Henri Verbeet
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1249976eb6
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wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
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2013-01-17 12:22:01 +01:00 |
Henri Verbeet
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ce912d5149
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
Henri Verbeet
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31e8976910
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wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
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2013-01-16 12:22:57 +01:00 |
Stefan Dösinger
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8cf55497cc
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wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
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2012-12-19 12:53:28 +01:00 |
Francois Gouget
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130cabbca6
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wined3d: Remove a stray semi-colon from the spec file.
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2012-12-11 12:03:43 +01:00 |
Henri Verbeet
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9fbd3bbed6
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d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10 11:25:49 +01:00 |
Henri Verbeet
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4c4131cd78
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
Henri Verbeet
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2c01e11eca
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d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07 10:35:51 +01:00 |
Henri Verbeet
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047d607e07
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d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-07 10:35:44 +01:00 |
Henri Verbeet
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c98767a425
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d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06 12:55:59 +01:00 |
Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
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6ac3c48384
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d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05 12:44:07 +01:00 |
Henri Verbeet
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b034f49183
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d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-05 12:44:01 +01:00 |
Henri Verbeet
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d906c94382
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d3d10core: Implement d3d10_device_GSGetConstantBuffers().
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2012-12-04 00:02:06 +01:00 |
Henri Verbeet
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feda45279e
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d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-12-04 00:02:00 +01:00 |
Henri Verbeet
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027ef4ccdb
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d3d10core: Implement d3d10_device_VSGetConstantBuffers().
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2012-11-30 11:42:54 +01:00 |
Henri Verbeet
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ae5e15319e
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d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-30 11:42:48 +01:00 |
Henri Verbeet
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7f62678c16
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d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-27 16:54:57 +01:00 |
Henri Verbeet
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dc67be012f
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d3d10core: Implement d3d10_device_SOGetTargets().
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2012-11-23 14:40:36 +01:00 |
Henri Verbeet
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5b781d709d
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d3d10core: Implement d3d10_device_SOSetTargets().
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2012-11-23 14:40:30 +01:00 |
Henri Verbeet
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d0d213f7d1
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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-21 13:25:57 +01:00 |
Henri Verbeet
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79f0b4d977
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d3d9: Avoid resetting device state for d3d9ex resets.
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2012-11-20 11:44:27 +01:00 |
Henri Verbeet
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25c449247f
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d3d10core: Implement d3d10_device_GSGetShader().
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2012-11-14 11:27:44 +01:00 |
Henri Verbeet
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9081f8afb1
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d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-14 11:27:40 +01:00 |
Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
Henri Verbeet
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5fcc1f8f70
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
Henri Verbeet
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50c61959eb
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wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
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2012-10-03 11:19:41 +02:00 |
Henri Verbeet
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95b4207c7f
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wined3d: Just return the surface from wined3d_device_get_depth_stencil().
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2012-10-01 12:11:02 +02:00 |
Henri Verbeet
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972217fd6a
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wined3d: Just return the surface from wined3d_device_get_render_target().
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2012-10-01 12:10:55 +02:00 |
Henri Verbeet
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f9d494294a
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wined3d: Just return the texture from wined3d_device_get_texture().
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2012-09-27 13:10:43 +02:00 |