Stefan Dösinger
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b7b028ca4b
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d3d9/tests: Test blocked texture creation restrictions.
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2013-09-06 17:25:08 +02:00 |
Stefan Dösinger
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ac871305f8
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wined3d: Store the mipmap level in the volume.
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2013-08-22 20:15:18 +02:00 |
Henri Verbeet
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d0c9dbe763
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d3d9: Always create textures for surfaces.
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2013-08-20 11:50:34 +02:00 |
Henri Verbeet
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4de77fa23f
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
Henri Verbeet
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93b76d9a9c
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d3d9: Create textures for swapchain surfaces.
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2013-06-06 11:47:22 +02:00 |
Henri Verbeet
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d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
Henri Verbeet
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13a38e8d5e
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
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2013-06-04 10:14:28 +02:00 |
Henri Verbeet
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a4d2660c9b
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
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2013-06-04 10:14:26 +02:00 |
Michael Stefaniuc
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d86ecd4bb4
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d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:20 +01:00 |
Stefan Dösinger
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149a85c2e7
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d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
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2013-01-25 11:29:41 +01:00 |
Stefan Dösinger
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c57511ce4a
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d3d9: Return D3D_OK from the palette setters.
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2013-01-14 17:29:59 +01:00 |
Stefan Dösinger
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f3f172ce81
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d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19 12:53:23 +01:00 |
Stefan Dösinger
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873603f941
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d3d9: Use a dynamic buffer for DrawPrimitiveUP.
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2012-12-19 12:53:20 +01:00 |
Henri Verbeet
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d0d213f7d1
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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-21 13:25:57 +01:00 |
Henri Verbeet
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79f0b4d977
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d3d9: Avoid resetting device state for d3d9ex resets.
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2012-11-20 11:44:27 +01:00 |
Henri Verbeet
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2bf46c60fb
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wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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2012-10-25 11:48:25 +02:00 |
Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
Henri Verbeet
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5fcc1f8f70
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
Henri Verbeet
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2ad5808996
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wined3d: wined3d_device_get_creation_parameters() never fails.
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2012-10-01 23:07:55 +02:00 |
Henri Verbeet
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6e5cf8c698
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wined3d: wined3d_device_set_depth_stencil() never fails.
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2012-10-01 23:07:51 +02:00 |
Henri Verbeet
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95b4207c7f
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wined3d: Just return the surface from wined3d_device_get_depth_stencil().
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2012-10-01 12:11:02 +02:00 |
Henri Verbeet
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972217fd6a
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wined3d: Just return the surface from wined3d_device_get_render_target().
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2012-10-01 12:10:55 +02:00 |
Henri Verbeet
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c0f52fbf1c
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wined3d: wined3d_device_set_software_vertex_processing() never fails.
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2012-09-27 13:10:48 +02:00 |
Henri Verbeet
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f9d494294a
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wined3d: Just return the texture from wined3d_device_get_texture().
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2012-09-27 13:10:43 +02:00 |
Henri Verbeet
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c0a83b1d96
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wined3d: wined3d_device_get_texture_stage_state() never fails.
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2012-09-26 14:40:35 +02:00 |
Henri Verbeet
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26c0714009
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wined3d: wined3d_device_set_texture_stage_state() never fails.
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2012-09-26 14:40:33 +02:00 |
Henri Verbeet
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6e4c40689c
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wined3d: Just return the shader from wined3d_device_get_pixel_shader().
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2012-09-25 11:19:11 +02:00 |
Henri Verbeet
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fc711d4955
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wined3d: wined3d_device_set_pixel_shader() never fails.
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2012-09-25 11:19:07 +02:00 |
Henri Verbeet
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6909b5143b
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wined3d: Just return the shader from wined3d_device_get_vertex_shader().
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2012-09-24 09:58:06 +02:00 |
Henri Verbeet
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b97ec7ae0c
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wined3d: wined3d_device_set_vertex_shader() never fails.
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2012-09-24 09:58:03 +02:00 |
Henri Verbeet
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2f03ad1a40
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wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
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2012-09-21 10:53:10 +02:00 |
Henri Verbeet
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01918d05ed
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wined3d: wined3d_device_set_vertex_declaration() never fails.
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2012-09-21 10:53:06 +02:00 |
Henri Verbeet
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de1ae1eb8a
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wined3d: wined3d_device_get_scissor_rect() never fails.
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2012-09-19 23:54:59 +02:00 |
Henri Verbeet
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2de9fc640b
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wined3d: wined3d_device_set_scissor_rect() never fails.
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2012-09-19 23:54:56 +02:00 |
Henri Verbeet
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62670c7ba5
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wined3d: wined3d_device_get_sampler_state() never fails.
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2012-09-19 13:04:52 +02:00 |
Henri Verbeet
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0d96be2c20
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wined3d: wined3d_device_set_sampler_state() never fails.
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2012-09-19 13:04:48 +02:00 |
Henri Verbeet
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343974e2fd
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wined3d: wined3d_device_get_material() never fails.
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2012-09-18 10:18:51 +02:00 |
Henri Verbeet
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2669feeb8c
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wined3d: wined3d_device_set_material() never fails.
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2012-09-18 10:18:42 +02:00 |
Henri Verbeet
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90bd04c6b6
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wined3d: wined3d_device_multiply_transform() never fails.
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2012-09-14 15:43:20 +02:00 |
Henri Verbeet
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706ece827b
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wined3d: wined3d_device_get_transform() never fails.
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2012-09-12 12:46:12 +02:00 |
Henri Verbeet
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f79bbc767d
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wined3d: wined3d_device_set_transform() never fails.
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2012-09-12 12:46:07 +02:00 |
Henri Verbeet
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d601a0dede
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wined3d: wined3d_device_get_render_state() never fails.
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2012-09-11 18:03:57 +02:00 |
Henri Verbeet
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75cec973d5
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wined3d: wined3d_device_set_render_state() never fails.
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2012-09-11 18:03:53 +02:00 |
Henri Verbeet
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3569b6ccd2
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wined3d: wined3d_device_get_viewport() never fails.
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2012-09-10 11:40:19 +02:00 |
Henri Verbeet
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64aae8cf02
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wined3d: wined3d_device_set_viewport() never fails.
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2012-09-10 11:40:14 +02:00 |
Henri Verbeet
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c8f4ca315e
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wined3d: Just return the buffer from wined3d_device_get_index_buffer().
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2012-09-06 15:45:32 +02:00 |
Henri Verbeet
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a3e28f6ce5
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wined3d: wined3d_device_set_index_buffer() never fails.
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2012-09-06 15:45:32 +02:00 |
Henri Verbeet
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8fd7d3a2b3
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wined3d: Just return the swapchain from wined3d_device_get_swapchain().
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2012-09-05 11:48:04 +02:00 |
Henri Verbeet
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0821c8024b
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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
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2012-07-11 09:57:07 -05:00 |
Henri Verbeet
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8ad98cdbee
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wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
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2012-07-10 10:39:42 -05:00 |