Commit Graph

913 Commits

Author SHA1 Message Date
Henri Verbeet 56c518af3e wined3d: Use the device name stored in the adapter in wined3d_get_adapter_display_mode(). 2012-06-29 10:14:01 +02:00
Henri Verbeet 194ee40e07 wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count(). 2012-06-28 18:52:29 +02:00
Henri Verbeet e9d0367d29 wined3d: Use the device name stored in the adapter in wined3d_enum_adapter_modes(). 2012-06-28 18:52:28 +02:00
Henri Verbeet b6bdb4286d wined3d: Avoid a redundant call to EnumDisplaySettingsExW() in wined3d_enum_adapter_modes(). 2012-06-28 18:52:28 +02:00
Henri Verbeet 91f02018c5 wined3d: Avoid a useless call to wined3d_get_adapter_mode_count() in wined3d_enum_adapter_modes(). 2012-06-28 18:52:27 +02:00
Alexandre Julliard edfc7f0de0 opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
Alexandre Julliard 94abcd532f wined3d: Always load wgl functions from opengl32.dll. 2012-06-28 01:44:02 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Alexandre Julliard 66a5995e11 winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions. 2012-06-25 16:25:44 +02:00
Alexandre Julliard 08efea0218 winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions. 2012-06-25 13:52:10 +02:00
Alexandre Julliard beeba895d3 winex11: Move wglShareLists to the internal OpenGL extension functions. 2012-06-25 13:52:01 +02:00
Henri Verbeet c11c2e2dbb wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
Henri Verbeet c2c0743ccf wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). 2012-06-22 16:14:08 +02:00
Henri Verbeet 0f0fe49240 wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
Henri Verbeet fdb85423b4 wined3d: Lie about the display format in wined3d_get_adapter_display_mode(). 2012-06-20 19:27:02 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet 948065a52f wined3d: Update nouveau card info. 2012-05-31 18:05:08 +02:00
Kimmo Myllyvirta d738e6ffd2 wined3d: Add NVIDIA GeForce GTX 680. 2012-05-29 10:53:44 +02:00
Karsten Elfenbein 9d7a39656a wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00
Francois Gouget fac36c55e9 Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Henri Verbeet 426535a7dd wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. 2012-03-28 11:36:46 +02:00
Henri Verbeet 337b63d878 wined3d: Drop an Apple hack.
The hack actually breaks things on cards that do support more than 256
uniforms in GLSL.
2012-03-27 11:39:13 +02:00
Henri Verbeet a0264eb101 wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
Henri Verbeet bb08fafdf0 wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string. 2012-03-16 11:08:54 +01:00
Henri Verbeet 00ba167c71 wined3d: Introduce a separate function for parsing the GL extension string. 2012-03-16 11:08:49 +01:00
Henri Verbeet 02ae22d984 wined3d: The current WGL DC should never be NULL in wined3d_adapter_init_gl_caps(). 2012-03-16 11:08:42 +01:00
Henri Verbeet 6396ad9e45 wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program. 2012-03-12 10:44:01 +01:00
Henri Verbeet 112e2e219f wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards. 2012-03-12 10:44:00 +01:00
Gaurav Jain b2eadfd4eb wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Austin English fe30990e8d wined3d: Recognize Nvidia 540M. 2012-01-17 11:52:26 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 51d54a909c wined3d: Recognize some more Intel GPUs. 2012-01-03 12:37:29 +01:00
Henri Verbeet 1a3aabf6f2 wined3d: Recognize i915g as Intel. 2012-01-03 12:37:29 +01:00
Henri Verbeet 67bca436ee wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
Henri Verbeet ebb85da5f7 wined3d: Get rid of the WINEDDCAPS typedef. 2011-12-13 18:58:58 +01:00
Henri Verbeet 38c3cde6fd wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef. 2011-12-09 21:15:25 +01:00
Henri Verbeet af6b98c44b wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef. 2011-12-09 21:15:24 +01:00
Henri Verbeet d2ca44a597 wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d_guess_card(). 2011-12-09 21:15:24 +01:00
Henri Verbeet ada8ad76b9 wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext().
There should be no need to clear the thread's current wined3d context as long
as we properly restore the corresponding GL stuff. This avoids hitting the
context restore code in context_enter() when we have e.g. two d3d9 devices,
one of which is inactive, because now we can see that the GL context that's
active belongs to another wined3d context, and we don't need to bother
saving and restoring it.
2011-12-08 10:27:40 +01:00
Stefan Dösinger 6c423b106f wined3d: Remove the Apple NV_texture_shader quirk. 2011-12-06 17:06:53 +01:00
Stefan Dösinger e4f91774ac wined3d: Remove fglrx GLSL constant quirks.
Fglrx does not support r500 and earlier GPUs any longer, making those
quirks obsolete and a problem for r300g.
2011-12-06 17:06:49 +01:00
Henri Verbeet 376ffdf3d5 wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
Henri Verbeet 0acd48d89f wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet 18a7653c78 wined3d: Get rid of the WINED3DDISPLAYMODE typedef. 2011-11-17 11:37:26 +01:00
Matteo Bruni 151cf2696b wined3d: Disable WINED3DFMT_B8G8R8_UNORM. 2011-11-15 19:37:37 +01:00
Henri Verbeet 81ae0cea7c wined3d: Simplify context_choose_pixel_format().
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Matteo Bruni cc221b285b wined3d: Recognize Northern Islands cards with AMD binary drivers. 2011-11-04 10:45:54 +01:00
Matteo Bruni 307579156f wined3d: Add filtering flag to more texture formats. 2011-11-04 10:45:42 +01:00
Henri Verbeet 739dbab46e wined3d: Add fallbacks for d3d9 and d3d10 cards in select_card_amd_mesa(). 2011-11-04 10:44:19 +01:00
Claudio Fontana 485571539f wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560 with correct device id. 2011-11-03 17:42:58 +01:00
Henri Verbeet dbfe83baff wined3d: Rename nCfgs to cfg_count. 2011-10-27 19:34:15 +02:00
Henri Verbeet 2f74d5052a wined3d: Recognize Sumo/Llano in select_card_amd_mesa(). 2011-10-27 12:25:00 +02:00
Matteo Bruni 5f2c6b3c82 wined3d: Enable SM4 support in the GLSL shader backend when possible. 2011-10-26 12:41:34 +02:00
Matteo Bruni 7254f5e661 wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
Matteo Bruni 35f7610630 wined3d: Remove an obsolete comment. 2011-10-13 19:57:19 +02:00
Austin English aacbc7e2b7 wined3d: Recognize "Brian Paul" as a mesa card vendor. 2011-10-13 19:57:19 +02:00
Stefan Dösinger efba48ccfb wined3d: Don't load/unload unsupported texture coordinate attribs. 2011-09-12 10:09:48 +02:00
Matteo Bruni 53bb382706 wined3d: Report more vertex texture formats. 2011-09-09 13:33:58 +02:00
Henri Verbeet 74b418c9e0 wined3d: Don't print the GLSL info log by default on fglrx. 2011-09-05 10:56:46 +02:00
Ričardas Barkauskas 9425e1be83 wined3d: Add support for Nvidia GT 555M. 2011-09-02 18:28:25 +02:00
Maxime Lombard ef604e3826 wined3d: Add support for Nvidia GTX 460M. 2011-08-30 12:46:46 +02:00
Henri Verbeet 78cbe0bc74 wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
And make it work on an adapter instead of a device.
2011-08-29 12:08:20 +02:00
Matteo Bruni c74c544cc6 wined3d: Store maximum vertex attributes count. 2011-08-29 12:08:19 +02:00
Henri Verbeet 641f52ef96 wined3d: Add multisampling support. 2011-08-26 11:28:47 +02:00
Henri Verbeet bd5f948682 wined3d: Get rid of the current multisampling support.
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet 4503f3d5af wined3d: Pass a gl_info pointer to select_blit_implementation(). 2011-08-25 11:31:54 +02:00
Henri Verbeet 9aa4f895f0 wined3d: Pass a gl_info pointer to select_shader_backend(). 2011-08-25 11:31:54 +02:00
Henri Verbeet 86af42a46a wined3d: Pass a gl_info pointer to select_fragment_implementation(). 2011-08-25 11:31:54 +02:00
Henri Verbeet f80301e3e6 wined3d: Make the gl_info parameter to wined3d_guess_gl_vendor() const. 2011-08-24 11:58:15 +02:00
Henri Verbeet a88611210f wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const. 2011-08-24 11:58:15 +02:00
Stefan Dösinger 2459d79b53 wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM. 2011-08-24 11:52:07 +02:00
William Pettersson 0e043819f4 wined3d: Add support for Nvidia GTX 550/560 Ti. 2011-08-05 16:43:24 +02:00
Henri Verbeet 812a314821 wined3d: Get rid of the fglrx point sprite hack.
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Frédéric Delanoy 7e309601f3 dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
Henri Verbeet 7bc0032878 wined3d: Recognize some more AMD cards. 2011-07-29 12:09:22 +02:00
Ričardas Barkauskas 6c5e109af7 wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
Henri Verbeet 5d6f29818f wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
Henri Verbeet b1664a2c85 wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
Henri Verbeet 0c716b77e5 wined3d: Move some enums to directx.c. 2011-07-04 13:44:29 +02:00
Henri Verbeet 8f6ae4ba38 wined3d: Get rid of some macros. 2011-07-04 13:44:25 +02:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Stefan Dösinger 7de2fa2670 wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
Stefan Dösinger 2e3cf68e0b wined3d: Silence R16 and AL16 fourcc warnings. 2011-06-10 10:45:42 +02:00
Henri Verbeet ee6d550b2e wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps(). 2011-06-10 10:44:20 +02:00
Henri Verbeet da125e6bca wined3d: cfg can never be NULL in wined3d_check_pixel_format_color(). 2011-06-08 14:12:40 +02:00
Henri Verbeet c24c2d1eac wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color(). 2011-06-08 14:12:40 +02:00
Henri Verbeet be180bed7c wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
Henri Verbeet fec6137de2 wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Stefan Dösinger 20b147bfeb wined3d: Consistently store format bitcounts in BYTEs. 2011-05-16 16:35:30 +02:00
Stefan Dösinger 682bae7c2b wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed. 2011-05-13 17:05:27 +02:00
Henri Verbeet 0cbdd10c58 wined3d: Get rid of the WineD3D_PixelFormat typedef. 2011-05-06 14:23:46 +02:00