wined3d: Pass a gl_info pointer to select_blit_implementation().
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@ -2162,9 +2162,8 @@ static const struct wined3d_shader_backend_ops *select_shader_backend(const stru
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return &none_shader_backend;
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}
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static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter)
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static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
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{
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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int vs_selected_mode, ps_selected_mode;
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select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
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@ -2600,7 +2599,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
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adapter->fragment_pipe = select_fragment_implementation(gl_info);
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adapter->shader_backend = select_shader_backend(gl_info);
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adapter->blitter = select_blit_implementation(adapter);
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adapter->blitter = select_blit_implementation(gl_info);
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adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
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gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
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