wined3d: Don't load/unload unsupported texture coordinate attribs.
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@ -2287,6 +2287,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
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gl_info->limits.blends = 1;
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gl_info->limits.buffers = 1;
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gl_info->limits.textures = 1;
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gl_info->limits.texture_coords = 1;
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gl_info->limits.fragment_samplers = 1;
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gl_info->limits.vertex_samplers = 0;
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gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
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@ -2465,6 +2466,9 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
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gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
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TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
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glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
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gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
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TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
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if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
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{
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@ -3222,7 +3222,7 @@ static void unload_tex_coords(const struct wined3d_gl_info *gl_info)
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{
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unsigned int texture_idx;
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for (texture_idx = 0; texture_idx < gl_info->limits.texture_stages; ++texture_idx)
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for (texture_idx = 0; texture_idx < gl_info->limits.texture_coords; ++texture_idx)
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{
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GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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@ -3244,6 +3244,12 @@ static void load_tex_coords(const struct wined3d_context *context, const struct
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mapped_stage = device->texUnitMap[textureNo];
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if (mapped_stage == WINED3D_UNMAPPED_STAGE) continue;
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if (mapped_stage >= gl_info->limits.texture_coords)
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{
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FIXME("Attempted to load unsupported texture coordinate %u\n", mapped_stage);
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continue;
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}
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if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
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{
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const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
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@ -1446,6 +1446,7 @@ struct wined3d_gl_limits
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UINT lights;
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UINT textures;
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UINT texture_stages;
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UINT texture_coords;
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UINT fragment_samplers;
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UINT vertex_samplers;
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UINT combined_samplers;
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