wined3d: Get rid of the d3d_caps debug channel.
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@ -37,7 +37,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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/* Extract a line. Note that this modifies the source string. */
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@ -4951,18 +4950,18 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh
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if (gl_info->supported[NV_VERTEX_PROGRAM3])
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{
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caps->VertexShaderVersion = 3;
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TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
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TRACE("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
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}
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else if (vs_consts >= 256)
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{
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/* Shader Model 2.0 requires at least 256 vertex shader constants */
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caps->VertexShaderVersion = 2;
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TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
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TRACE("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
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}
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else
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{
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caps->VertexShaderVersion = 1;
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TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
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TRACE("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
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}
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caps->MaxVertexShaderConst = vs_consts;
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}
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@ -4986,18 +4985,18 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh
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if (gl_info->supported[NV_FRAGMENT_PROGRAM2])
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{
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caps->PixelShaderVersion = 3;
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TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
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TRACE("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
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}
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else if (ps_consts >= 32)
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{
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/* Shader Model 2.0 requires at least 32 pixel shader constants */
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caps->PixelShaderVersion = 2;
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TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
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TRACE("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
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}
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else
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{
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caps->PixelShaderVersion = 1;
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TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
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TRACE("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
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}
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caps->PixelShader1xMaxValue = 8.0f;
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caps->MaxPixelShaderConst = ps_consts;
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File diff suppressed because it is too large
Load Diff
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@ -39,7 +39,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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@ -4991,10 +4990,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
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caps->VSClipping = TRUE;
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TRACE_(d3d_caps)("Hardware vertex shader version %u enabled (GLSL).\n",
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caps->VertexShaderVersion);
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TRACE_(d3d_caps)("Hardware pixel shader version %u enabled (GLSL).\n",
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caps->PixelShaderVersion);
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TRACE("Hardware vertex shader version %u enabled (GLSL).\n", caps->VertexShaderVersion);
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TRACE("Hardware pixel shader version %u enabled (GLSL).\n", caps->PixelShaderVersion);
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}
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static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup)
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