wined3d: Only store a different screen format if it's explicitly changed through wined3d.
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@ -5678,7 +5678,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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{
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struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
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const struct fragment_pipeline *fragment_pipeline;
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struct wined3d_display_mode mode;
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struct shader_caps shader_caps;
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struct fragment_caps ffp_caps;
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unsigned int i;
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@ -5693,16 +5692,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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list_init(&device->shaders);
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device->surface_alignment = surface_alignment;
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/* Get the initial screen setup for ddraw. */
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hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode);
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if (FAILED(hr))
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{
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ERR("Failed to get the adapter's display mode, hr %#x.\n", hr);
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wined3d_decref(device->wined3d);
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return hr;
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}
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adapter->screen_format = mode.format_id;
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/* Save the creation parameters. */
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device->create_parms.adapter_idx = adapter_idx;
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device->create_parms.device_type = device_type;
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