wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const.
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@ -261,7 +261,7 @@ struct wined3d_fake_gl_ctx
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HGLRC restore_gl_ctx;
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};
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static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
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static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
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{
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TRACE_(d3d_caps)("Destroying fake GL context.\n");
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