Henri Verbeet
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e6a4a86608
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wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
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2011-12-12 10:21:01 +01:00 |
Henri Verbeet
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94c9b0b4fc
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wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-02 11:51:29 +01:00 |
Henri Verbeet
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82dd612d50
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ddraw: Resize the swapchain window on mode changes in exclusive mode.
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2011-11-30 11:50:42 +01:00 |
Henri Verbeet
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7459180a51
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wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-16 09:41:50 +01:00 |
Michael Stefaniuc
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3808a6f371
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d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
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6c866e06bf
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d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
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2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
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dc3ee8b947
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d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
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2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
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0b78866a0f
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d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
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2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
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f196050f28
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d3d10core: COM cleanup for the ID3D10PixelShader iface.
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2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
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887a4ff3cc
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d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
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2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
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cc0cc6a80f
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d3d10core: COM cleanup for the ID3D10VertexShader iface.
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2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
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ec415eaf3c
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d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
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2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
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eeacb8f2c9
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d3d10core: COM cleanup for the ID3D10Device iface.
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2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
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2f76274df9
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d3d10core: COM cleanup for the ID3D10Query iface.
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2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
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db9823e02a
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d3d10core: COM cleanup for the ID3D10SamplerState iface.
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2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
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54ac05a871
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d3d10core: COM cleanup for the ID3D10RasterizerState iface.
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2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
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815470e68b
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d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
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2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
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a4a4a420f8
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d3d10core: COM cleanup for the ID3D10BlendState iface.
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2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
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2b1001907f
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d3d10core: COM cleanup for the ID3D10GeometryShader iface.
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2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
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36de21b3a1
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d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
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2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
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7aff686ea1
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d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
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2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
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a8712d5522
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d3d10core: COM cleanup for the ID3D10Texture3D iface.
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2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
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7d295ddfa4
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d3d10core: COM cleanup for the ID3D10Texture2D iface.
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2011-06-01 15:15:57 +02:00 |
Henri Verbeet
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3032b40c80
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wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-19 10:06:21 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
979e3744f7
|
wined3d: Remove state management methods from the IWineD3DDevice interface.
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2011-05-17 10:06:15 +02:00 |
Marcus Meissner
|
cb58f81a38
|
d3d10core: Mark a struct as static.
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2011-05-16 16:35:33 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2c450571e5
|
wined3d: Remove COM from the volume implementation.
|
2011-04-15 10:07:57 +02:00 |
Henri Verbeet
|
3ec19590d5
|
wined3d: Remove COM from the swapchain implementation.
|
2011-04-14 17:13:57 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
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2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
0d4e0bc9ba
|
d3d10core: Add a stub ID3D10Texture3D implementation.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
07ace95fcd
|
d3d10core: Implement device_parent_CreateVolume().
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
c568916f9e
|
wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24 12:25:01 +02:00 |
Henri Verbeet
|
b93a9b37fa
|
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
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2010-08-23 12:05:24 +02:00 |
Henri Verbeet
|
73c6355d75
|
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
|
2010-01-04 11:41:28 +01:00 |
Henri Verbeet
|
e4e1c27987
|
d3d10core: Add a stub ID3D10Query implementation.
|
2009-12-14 12:04:05 +01:00 |
Henri Verbeet
|
03f61decc9
|
d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers().
|
2009-12-02 13:06:07 +01:00 |
Henri Verbeet
|
ee396dda28
|
d3d10core: Allow a NULL input layout to be set in IASetInputLayout().
|
2009-12-02 13:06:07 +01:00 |
Henri Verbeet
|
ccbcf8f291
|
d3d10core: Add a separate function for device initialization.
|
2009-11-19 12:22:04 +01:00 |
Henri Verbeet
|
e3ac26d58c
|
d3d10core: Add a stub ID3D10BlendState implementation.
|
2009-11-04 13:07:56 +01:00 |
Henri Verbeet
|
6d6d8eb1d8
|
d3d10core: Add a stub ID3D10SamplerState implementation.
|
2009-11-03 21:17:07 +01:00 |
Henri Verbeet
|
4b341c252c
|
d3d10core: Add a stub ID3D10RasterizerState implementation.
|
2009-11-03 21:17:03 +01:00 |
Henri Verbeet
|
d7589589a9
|
d3d10core: Add a stub ID3D10DepthStencilState implementation.
|
2009-11-03 21:17:00 +01:00 |
Henri Verbeet
|
6075f57168
|
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
|
2009-11-03 21:16:23 +01:00 |
Henri Verbeet
|
4bb4bad11a
|
d3d10core: Add a stub ID3D10DepthStencilView implementation.
|
2009-11-03 21:16:17 +01:00 |
Henri Verbeet
|
3333b12487
|
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
|
2009-10-30 11:29:11 +01:00 |