Johannes Brandstätter
de3cb3af6f
wined3d: Fix trace output of emulated_textureram.
2014-09-02 15:07:09 +02:00
Stefan Dösinger
b52214a288
wined3d: Move volume flags to volume.c.
2014-08-26 14:46:53 +02:00
Stefan Dösinger
7a1533a41c
wined3d: Replace VFLAG_PBO with resource->map_binding.
2014-08-26 14:46:51 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Henri Verbeet
eb24c9578c
wined3d: Keep a reference to the resource in rendertarget views.
2014-08-21 12:24:21 +02:00
Henri Verbeet
d3387cf77b
wined3d: Keep a reference to the backbuffer textures instead of the surfaces in the swapchain.
2014-08-20 13:29:53 +02:00
Henri Verbeet
ec87407e7c
wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
2014-08-20 13:29:52 +02:00
Henri Verbeet
aa7016054a
wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture.
2014-08-20 13:29:47 +02:00
Henri Verbeet
1ce3269ac1
wined3d: Replace surface_update_draw_binding() with wined3d_resource_update_draw_binding().
2014-08-20 13:29:45 +02:00
Henri Verbeet
f753ff90be
wined3d: Replace surface_is_offscreen() with wined3d_resource_is_offscreen().
...
Introducing rendertarget views will (eventually) allow rendering to 3D
textures and buffers.
2014-08-19 14:49:39 +02:00
Henri Verbeet
694cdcc41c
wined3d: Move the "map_binding" field from struct wined3d_surface to struct wined3d_resource.
...
Like "draw_binding".
2014-08-19 14:49:36 +02:00
Henri Verbeet
ed230a426a
wined3d: Explicitly destroy the surface in texture2d_sub_resource_cleanup().
...
Like volumes. We can do this now because we no longer have standalone
surfaces.
2014-08-19 14:49:32 +02:00
Henri Verbeet
64a1fde181
wined3d: Explicitly destroy the volume in texture3d_sub_resource_cleanup().
...
The texture always has the only reference to its subresources. This also means
we never have to set the container to NULL.
2014-08-19 14:49:30 +02:00
Henri Verbeet
df59ac1d0c
wined3d: Recognize some more AMD cards.
2014-08-19 14:49:24 +02:00
Henri Verbeet
7cdaece711
wined3d: Store the amount of video memory as a UINT64.
2014-08-18 12:47:13 +02:00
Henri Verbeet
5ef8e97414
wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
2014-08-04 14:23:52 +02:00
Henri Verbeet
d079066f5d
wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
2014-08-04 14:23:49 +02:00
Henri Verbeet
80bca9bc9c
wined3d: Add constant buffer support to the GLSL shader backend.
2014-08-04 14:23:29 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Henri Verbeet
68339456a8
wined3d: Always mark vertex buffers as used in context_apply_draw_state().
...
The issue this solves is that buffer_internal_preload() is only called when
STATE_VDECL or STATE_STREAMSRC is invalidated, but that doesn't happen for
regular buffer maps. We'd like to be able to just call
buffer_internal_preload() here, but buffer_internal_preload() has dependencies
on context_stream_info_from_declaration() and vice versa.
2014-07-14 19:26:17 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Stefan Dösinger
3909215773
wined3d: Remove d3dfmt_p8_init_palette.
2014-06-11 16:14:38 +02:00
Henri Verbeet
7b8aa8606c
wined3d: Recognize the SM4 ishl opcode.
2014-05-20 09:44:25 +02:00
Henri Verbeet
3555eab8b9
wined3d: Recognize the SM4 dp2 opcode.
2014-05-20 09:44:21 +02:00
Stefan Dösinger
bfb5be0f4b
wined3d: Remove WINED3D_CT_PALETTED_CK.
...
There's no difference between WINED3D_CT_PALETTED_CK and
WINED3D_CT_PALETTED with the palette index in the alpha channel.
2014-05-14 13:29:58 +02:00
Stefan Dösinger
c1cca63e5d
wined3d: Always store the palette index in the alpha component.
2014-05-14 13:29:52 +02:00
Stefan Dösinger
1558391a11
wined3d: Store RGBQUADs in palettes.
2014-05-07 20:21:56 +02:00
Stefan Dösinger
39212d2ffb
wined3d: Remove broken gdi palette code.
2014-05-02 16:32:54 +02:00
André Hentschel
84c63435b4
wined3d: Add NVIDIA Geforce GTX 780 Ti to supported device list.
2014-04-23 17:31:17 +02:00
Henri Verbeet
5cf9fe1c63
wined3d: Get rid of surface_set_texture_target().
2014-04-23 15:00:46 +02:00
Henri Verbeet
81fb749ecf
wined3d: Introduce a separate function to calculate the pitch for a given format and width.
2014-04-23 15:00:14 +02:00
Andrew Sheldon
5ef54904f2
wined3d: Add NVIDIA Geforce GTX 780 to supported device list.
2014-04-21 17:08:04 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Ryan Turner
a69c488f08
wined3d: Add NVIDIA Geforce GTX 750 to device list.
2014-04-11 17:04:06 +02:00
Ryan Turner
ed51082dd6
wined3d: Add NVIDIA Geforce GTX 760 to device list.
2014-04-09 19:17:21 +02:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Ken Thomases
f3aa481238
wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
2014-03-24 20:20:14 +01:00
Ken Thomases
272873823e
wined3d: Track if a context's hdc is private so we never need to restore its pixel format.
...
This currently only applies to the swapchain backup DC, but it will soon be
used for surfaces created using the WGL_WINE_surface extension. Also, there
are a couple of cases where ddraw creates private windows and passes them in.
It could be extended to those.
2014-03-24 20:20:13 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Stefan Dösinger
6a34d4b40f
wined3d: Decouple private data from the resource structure.
2014-03-14 18:54:48 +01:00
Henri Verbeet
720f686874
wined3d: Recognize VMware SVGA3D.
...
Unfortunately I was only able to test this by overriding the GL_RENDERER and
GL_VENDOR strings returned by the driver.
2014-03-05 11:49:53 +01:00
Ken Thomases
4c4552c5a1
wined3d: Restore the pixel format of the window whose pixel format was actually changed.
2014-02-22 08:41:55 -06:00
Ken Thomases
baa85a097a
wined3d: Use a separate flag to track if the GL context needs to be made current.
...
The new needs_set flag can be cleared after it's been heeded whereas restore_ctx
must not be cleared until the context has been released back to level 0.
2014-02-22 08:41:47 -06:00
Martin Storsjo
171529106b
wined3d: Add support for NV12 textures.
2014-02-17 20:16:29 +01:00
Stefan Dösinger
b81e560531
wined3d: Migrate surfaces to the new location flags.
2014-01-17 18:10:10 +01:00
Stefan Dösinger
beb64c9998
wined3d: Separate surface locations and flags.
2014-01-17 18:10:08 +01:00
Stefan Dösinger
00923cb50c
wined3d: Remove surface_ops->map.
2014-01-17 18:10:05 +01:00
Stefan Dösinger
10a8b2cd7f
wined3d: Remove resource->allocatedMemory.
2014-01-16 21:04:19 +01:00