wined3d: Move volume flags to volume.c.

This commit is contained in:
Stefan Dösinger 2014-08-26 10:35:47 +02:00 committed by Alexandre Julliard
parent 7a1533a41c
commit b52214a288
2 changed files with 4 additions and 4 deletions

View File

@ -27,6 +27,10 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
#define WINED3D_VFLAG_ALLOCATED 0x00000001
#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
{
if (volume->resource.heap_memory)

View File

@ -2170,10 +2170,6 @@ void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
#define WINED3D_VFLAG_ALLOCATED 0x00000001
#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
#define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002
#define WINED3D_LOCATION_USER_MEMORY 0x00000004