wined3d: Replace VFLAG_PBO with resource->map_binding.

This commit is contained in:
Stefan Dösinger 2014-08-26 10:35:46 +02:00 committed by Alexandre Julliard
parent c87901d3f8
commit 7a1533a41c
2 changed files with 7 additions and 11 deletions

View File

@ -364,7 +364,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
break;
case WINED3D_LOCATION_BUFFER:
if (!volume->pbo || !(volume->flags & WINED3D_VFLAG_PBO))
if (!volume->pbo)
ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
if (volume->locations & WINED3D_LOCATION_DISCARDED)
@ -627,7 +627,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
if (volume->flags & WINED3D_VFLAG_PBO)
if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
{
context = context_acquire(device, NULL);
gl_info = context->gl_info;
@ -723,11 +723,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
{
wined3d_texture_set_dirty(volume->container);
if (volume->flags & WINED3D_VFLAG_PBO)
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_BUFFER);
else
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM);
wined3d_volume_invalidate_location(volume, ~volume->resource.map_binding);
}
volume->resource.map_count++;
@ -753,7 +749,7 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
return WINED3DERR_INVALIDCALL;
}
if (volume->flags & WINED3D_VFLAG_PBO)
if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
{
struct wined3d_device *device = volume->resource.device;
struct wined3d_context *context = context_acquire(device, NULL);
@ -824,13 +820,14 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture
volume->texture_level = level;
volume->locations = WINED3D_LOCATION_DISCARDED;
volume->resource.map_binding = WINED3D_LOCATION_SYSMEM;
if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC
&& gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
&& !format->convert)
{
wined3d_resource_free_sysmem(&volume->resource);
volume->flags |= WINED3D_VFLAG_PBO;
volume->resource.map_binding = WINED3D_LOCATION_BUFFER;
}
volume->container = container;

View File

@ -2172,8 +2172,7 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
#define WINED3D_VFLAG_ALLOCATED 0x00000001
#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
#define WINED3D_VFLAG_PBO 0x00000004
#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000008
#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
#define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002