wined3d: Use a separate flag to track if the GL context needs to be made current.
The new needs_set flag can be cleared after it's been heeded whereas restore_ctx must not be cleared until the context has been released back to level 0.
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@ -817,6 +817,7 @@ static BOOL context_set_gl_context(struct wined3d_context *ctx)
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ctx->valid = 1;
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}
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ctx->needs_set = 0;
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return TRUE;
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}
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@ -1080,6 +1081,7 @@ static void context_enter(struct wined3d_context *context)
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context->restore_ctx = current_gl;
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context->restore_dc = wglGetCurrentDC();
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context->restore_pf = GetPixelFormat(context->restore_dc);
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context->needs_set = 1;
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}
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}
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}
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@ -1476,6 +1478,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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ret->win_handle = swapchain->win_handle;
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ret->hdc = hdc;
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ret->pixel_format = pixel_format;
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ret->needs_set = 1;
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/* Set up the context defaults */
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if (!context_set_current(ret))
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@ -3003,7 +3006,7 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
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if (!context_set_current(context))
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ERR("Failed to activate the new context.\n");
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}
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else if (context->restore_ctx)
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else if (context->needs_set)
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{
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context_set_gl_context(context);
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}
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@ -1085,7 +1085,8 @@ struct wined3d_context
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DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
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DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
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DWORD rebind_fbo : 1;
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DWORD padding : 19;
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DWORD needs_set : 1;
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DWORD padding : 18;
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DWORD shader_update_mask;
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DWORD constant_update_mask;
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DWORD numbered_array_mask;
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