Commit Graph

1233 Commits

Author SHA1 Message Date
H. Verbeet 78e50b78a6 wined3d: Remove the d3d9.h include from wined3d_private.h. 2007-02-16 12:31:28 +01:00
H. Verbeet dc5b08cc76 wined3d: Get rid of any remaining d3d9 stuff in directx.c. 2007-02-16 12:31:21 +01:00
H. Verbeet bd5488cda9 wined3d: Add WINED3DCREATE flags and use them. 2007-02-16 12:31:11 +01:00
H. Verbeet a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger 1f32d6235e wined3d: Convert the full surface for now.
Until we have proper subrectangle handling for offscreen surfaces,
surface conversion has to use the real surface sizes, and not the size
of the opengl subrectangle that it is going to upload. Due to the
power of 2 limitations the gl height may be bigger than the real
surface height. If that is not the case, the uploading function will
pick the correct parts from the converted surface data.
2007-02-15 17:22:27 +01:00
Stefan Dösinger 20a07693b5 wined3d: Read offscreen render targets upside down when blitting them to a texture. 2007-02-15 17:22:06 +01:00
Stefan Dösinger a41ba013b6 wined3d: Test for supported queries.
This test contains a table of known supported / known unsupported
queries. In theory wined3d could just report the queries it supports,
but applications may make some assumtions regarding supported /
unsupported queries and stop working if they find a query unexpectadely
supported or unsupported. It also tests what is supposed to happen if an
unsupported query is created.
2007-02-15 17:21:58 +01:00
Stefan Dösinger 2f96220b3e 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d
shaders do not. The DirectX sdk says that the x component is used if
no swizzle is given.
2007-02-15 17:21:27 +01:00
Stefan Dösinger 8e84127aed wined3d: Restore the display mode when releasing a swapchain. 2007-02-15 16:56:02 +01:00
Stefan Dösinger 19baae3159 wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
H. Verbeet 75ebf29e1b wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
H. Verbeet 1a07d3142c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
H. Verbeet a2fde7d912 wined3d: Get rid of any remaining d3d9 stuff in state.c. 2007-02-15 14:20:56 +01:00
H. Verbeet 618dc7da1f wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END. 2007-02-15 14:20:46 +01:00
H. Verbeet e8419403ee wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
H. Verbeet 176a2a19c3 wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
H. Verbeet e01f242a2a wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them. 2007-02-15 14:20:19 +01:00
H. Verbeet 594f7fd882 wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and use them. 2007-02-15 14:20:12 +01:00
H. Verbeet db8da81e67 wined3d: Add WINED3DDTCAPS flags and use them. 2007-02-15 14:20:01 +01:00
H. Verbeet da354c6dfa wined3d: Add WINED3DLINECAPS flags and use them. 2007-02-15 14:19:52 +01:00
H. Verbeet 5c398c571f wined3d: Add WINED3DPTADDRESSCAPS flags and use them. 2007-02-15 11:43:59 +01:00
H. Verbeet a58b156264 wined3d: Add WINED3DPCMPCAPS flags and use them. 2007-02-15 11:43:53 +01:00
H. Verbeet fd8e0f1589 wined3d: Add WINED3DPMISCCAPS flags and use them. 2007-02-15 11:43:46 +01:00
H. Verbeet 748fd83ebd wined3d: Add WINED3DPBLENDCAPS flags and use them. 2007-02-15 11:43:37 +01:00
H. Verbeet 8fdd88b42c wined3d: Add WINED3DSTENCILCAPS flags and use them. 2007-02-15 11:43:29 +01:00
H. Verbeet ea683407af wined3d: Add WINED3DTEXOPCAPS flags and use them. 2007-02-15 11:43:22 +01:00
Stefan Dösinger 1282b43302 wined3d: Restore blitting environment after modifying it. 2007-02-15 11:41:05 +01:00
Stefan Dösinger b3f96f4327 wined3d: alphaop fixes for color keying. 2007-02-15 11:40:57 +01:00
Stefan Dösinger d4c4e5d167 wined3d: Enable color keying only for surfaces without an alpha channel. 2007-02-15 11:40:44 +01:00
Stefan Dösinger 8b8e30b1e1 ddraw, wined3d: Color keying tests and fixes. 2007-02-15 11:37:00 +01:00
Stefan Dösinger ccd2772e28 wined3d: Accelerated blits from and to offscreen render targets. 2007-02-15 11:36:39 +01:00
Stefan Dösinger de036ff68e wined3d: Convert and load U8V8 surfaces as rgb.
GL_INDEX is definitly not the way to load U8V8 surfaces
2007-02-15 11:36:28 +01:00
Stefan Dösinger 99576ea24e wined3d: Implement texbem in arb, improve it in glsl. 2007-02-15 11:36:14 +01:00
Stefan Dösinger 49a49fcfec wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
Stefan Dösinger efbd6d6332 wined3d: Give the bump env matrices their own states. 2007-02-15 11:35:52 +01:00
H. Verbeet 34e74ffc2a wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
H. Verbeet 3e77ffc563 wined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather than D3DPRESENT_BACK_BUFFER_MAX. 2007-02-15 11:15:41 +01:00
H. Verbeet d4d165afd8 wined3d: Use WINED3DUSAGE rather than D3DUSAGE. 2007-02-15 11:15:33 +01:00
H. Verbeet 498f9c507a wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA. 2007-02-15 11:15:25 +01:00
Francois Gouget 536e738552 Assorted spelling fixes. 2007-02-14 21:03:57 +01:00
Stefan Dösinger 388499ff28 wined3d: More fullscreen window fixes. 2007-02-14 20:46:51 +01:00
Stefan Dösinger 0feddccfe3 wined3d: Instancing emulation. 2007-02-14 20:46:25 +01:00
Stefan Dösinger 93cd7ef7ff wined3d: Correctly load vertex attributes with a stride of 0. 2007-02-14 20:46:02 +01:00
Stefan Dösinger aec06f60e7 wined3d: Do not leave SetStreamSource early. 2007-02-14 20:45:54 +01:00
Stefan Dösinger e6fedfca7a wined3d: Do not release the local vertex buffer copy. 2007-02-14 20:45:44 +01:00
Stefan Dösinger 40c85a60b7 wined3d: SetStreamSource does not modify stream flags. 2007-02-14 20:45:32 +01:00
Stefan Dösinger 174b6321eb wined3d: Move lights to the state table. 2007-02-14 20:45:15 +01:00
Stefan Dösinger acadf3f241 wined3d: Replace the light chain with a hashmap. 2007-02-14 20:44:58 +01:00
H. Verbeet 157205c085 d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
H. Verbeet efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00