Stefan Dösinger
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3c1d5f6c5d
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d3d8/tests: Port the depth blit test to d3d8.
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2012-03-09 11:28:57 +01:00 |
Henri Verbeet
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4e9cf00097
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d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:55:59 +01:00 |
Matteo Bruni
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58a171d1de
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d3d8/tests: Add some RESZ tests.
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2012-01-19 17:08:11 +01:00 |
Matteo Bruni
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922f4696cf
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d3d8/tests: Test a multisampled -> not multisampled depth buffer copy.
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2012-01-19 17:08:10 +01:00 |
Matteo Bruni
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5604c7ed99
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d3d8/tests: Add more INTZ tests.
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2012-01-13 17:34:29 +01:00 |
Henri Verbeet
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fd1afd24f4
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d3d8/tests: Add a small test for multisampled CopyRects().
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2011-10-20 11:03:07 +02:00 |
Stefan Dösinger
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8b57a585ad
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d3d8/test: Add slop to some fog tests.
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2011-09-16 17:23:10 +02:00 |
Matteo Bruni
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332a2c05cb
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d3d8/tests: Add a couple of fog tests.
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2011-07-25 22:30:40 +02:00 |
Matteo Bruni
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8e522b7fb8
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d3d8/tests: Fix some error messages.
|
2011-07-25 22:30:22 +02:00 |
Matteo Bruni
|
9475065273
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d3d8/tests: Rename a variable.
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2011-07-25 22:30:17 +02:00 |
Henri Verbeet
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708d94212b
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wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
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2011-06-06 16:18:33 +02:00 |
Stefan Dösinger
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d8224118ab
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d3d: Make the INTZ test more reliable.
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2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
022db68080
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d3d8/tests: Fix the depth clamping test.
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2011-05-24 11:54:45 +02:00 |
Stefan Dösinger
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6a43986e12
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d3d8/tests: Use float literals.
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2011-05-19 10:08:42 +02:00 |
Henri Verbeet
|
826c91c5e0
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d3d8/tests: Add a test for partial depth buffer copies.
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2011-04-05 11:13:51 +02:00 |
Henri Verbeet
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d2f23ff61e
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d3d8/tests: Fix some failure messages.
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2010-11-17 14:01:15 +01:00 |
Henri Verbeet
|
b93814e959
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d3d8/tests: Add a test for INTZ.
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2010-11-05 17:15:36 +01:00 |
Henri Verbeet
|
fabc7ecd97
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d3d8/tests: Add a shadow sampler test.
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2010-05-17 13:19:59 +02:00 |
Henri Verbeet
|
51ccd69e7c
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d3d8/tests: Add some depth buffer tests.
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2010-04-12 11:33:24 +02:00 |
Henri Verbeet
|
ae623815ee
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d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
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2010-04-06 11:48:39 +02:00 |
Henri Verbeet
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60a3625328
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d3d8/tests: Use color_match() in test_rcp_rsq().
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2010-04-06 11:48:35 +02:00 |
Henri Verbeet
|
69861cf873
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wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
Stefan Dösinger
|
e6dcf31b28
|
d3d8: Run the visual tests in a window.
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2009-11-09 19:59:15 +01:00 |
Stefan Dösinger
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18c1d6033a
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d3d8: Read the backbuffer in the visual test.
|
2009-11-09 19:59:07 +01:00 |
Henri Verbeet
|
ec5c417019
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d3d8/tests: Check some more return values (LLVM/Clang).
|
2009-10-16 13:37:05 +02:00 |
Henri Verbeet
|
7d3beb6b79
|
d3d: Add a test for releasing the device after destroying the window.
|
2009-06-29 12:30:32 +02:00 |
Paul Vriens
|
91e306579b
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d3d8/tests: Fix some tests (logical || with non-zero constant).
|
2009-06-19 13:52:32 +02:00 |
Henri Verbeet
|
57d971121a
|
d3d8: Fix some sign compare warnings.
|
2009-03-10 12:07:41 +01:00 |
Paul Vriens
|
1dc4d5caae
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d3d8/tests: Use win_skip() and skip() where appropriate.
|
2009-03-02 12:29:01 +01:00 |
Ge van Geldorp
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ae79b02ca6
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d3d8/tests: Make tests pass on a W2K8 VM.
|
2009-01-27 11:30:03 +01:00 |
Henri Verbeet
|
664b58dc6f
|
d3d: Make sure the device is properly released when exiting the tests.
|
2008-12-29 12:16:35 +01:00 |
Huw Davies
|
855ce5bd86
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d3d8/tests: Skip tests if we can't create the D3D8 object.
|
2008-12-04 12:51:18 +01:00 |
Alexandre Julliard
|
7f327237bf
|
Convert remaining source files to utf-8.
|
2008-10-18 19:23:08 +02:00 |
Alexandre Julliard
|
f98157f601
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d3d8: Don't depend on the dxerr8 static library in the tests.
|
2008-07-08 17:51:45 +02:00 |
H. Verbeet
|
873c0afb82
|
d3d: Allow more imprecision in the texop test.
|
2008-06-25 20:29:05 +02:00 |
H. Verbeet
|
3546b8bbfc
|
d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
|
2008-06-24 11:48:32 +02:00 |
Huw Davies
|
a52224a48b
|
d3d8: Fix typo in test.
|
2008-06-20 11:19:34 +02:00 |
Dmitry Timoshkov
|
92dfc02b01
|
d3d8: Avoid a not needed address-of operator.
|
2008-06-06 10:29:14 +02:00 |
H. Verbeet
|
2f6fbdec8c
|
d3d8: Test our texop implementation.
|
2008-05-27 12:04:29 +02:00 |
H. Verbeet
|
14b13d0687
|
d3d: Use an alpha capable backbuffer format in the visual tests.
|
2008-05-27 12:04:05 +02:00 |
Alexander Dorofeyev
|
d6ba069d9e
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wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
Austin English
|
4777f26d61
|
Spelling fixes.
|
2008-03-27 11:10:07 +01:00 |
Alexander Dorofeyev
|
785e6fa61f
|
d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while
this texture wasn't bound to any stage.
|
2008-03-10 12:54:54 +01:00 |
Alexander Dorofeyev
|
57d506f654
|
d3d8/tests: Add a P8 texture test.
|
2008-02-25 12:38:37 +01:00 |
Stefan Dösinger
|
f700cbe74b
|
wined3d: Add an alpha blending test.
|
2007-12-07 16:26:43 +01:00 |
Stefan Dösinger
|
f0c479d6f7
|
d3d8: Destroy the window after the visual test.
|
2007-11-20 13:10:51 +01:00 |
Francois Gouget
|
a9abf580b5
|
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
|
2007-08-10 11:55:58 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
573db35bf6
|
d3d8: Skip tests if d3d is not supported.
|
2007-08-06 12:05:17 +02:00 |