Rico Schüller
|
08e20e9d69
|
d3d9/tests: Use lower base hexadecimal values.
|
2013-02-25 13:03:28 +01:00 |
Francois Gouget
|
ce34094f5f
|
d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
|
2013-02-21 18:03:03 +01:00 |
Matteo Bruni
|
25d0d0876d
|
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
|
2013-02-19 10:39:42 +01:00 |
Stefan Dösinger
|
ddc868c4a0
|
d3d9/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:15 +01:00 |
Stefan Dösinger
|
aaa11492db
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
Stefan Dösinger
|
ab36ab7d11
|
d3d9/tests: Create a plain DS surface in test_reset_resources.
r200 does not support depth textures.
|
2013-01-16 20:27:09 +01:00 |
Stefan Dösinger
|
4d5c8b6fe7
|
d3d9/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:28 +01:00 |
Stefan Dösinger
|
c57511ce4a
|
d3d9: Return D3D_OK from the palette setters.
|
2013-01-14 17:29:59 +01:00 |
Henri Verbeet
|
3197e36413
|
d3d9/tests: Merge surface.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
0c9713bb65
|
d3d9/tests: Merge texture.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
dd9efc9852
|
d3d9/tests: Merge shader.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
5fd8529363
|
d3d9/tests: Merge query.c into device.c.
|
2013-01-10 12:30:18 +01:00 |
Henri Verbeet
|
afca55649d
|
d3d9/tests: Merge buffer.c into device.c.
|
2013-01-10 12:30:10 +01:00 |
Henri Verbeet
|
52a24e8297
|
d3d9/tests: Merge volume.c into device.c.
|
2013-01-10 12:30:02 +01:00 |
Stefan Dösinger
|
aeee527ebd
|
d3d9/tests: Move the clipplane + shader test inside the capability check.
|
2012-12-06 13:02:11 +01:00 |
Stefan Dösinger
|
b11e499c0b
|
d3d9/tests: Give the texture transform test a defined colorop.
|
2012-12-06 13:02:04 +01:00 |
Stefan Dösinger
|
320b33e57b
|
d3d9/tests: Skip some texture transform tests if shaders are unsupported.
|
2012-12-06 13:01:56 +01:00 |
Henri Verbeet
|
2f307a14f0
|
d3d9/tests: Add tests for device resets in d3d9ex.
|
2012-11-20 11:44:36 +01:00 |
Henri Verbeet
|
84da62d993
|
d3d9/tests: Create the d3d9ex object in create_device().
|
2012-11-20 11:44:31 +01:00 |
Henri Verbeet
|
8180b9000a
|
d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:08 +01:00 |
Henri Verbeet
|
b52118d53d
|
d3d9/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:40:02 +01:00 |
Sam Edwards
|
e21a4b291c
|
d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
|
2012-11-07 11:59:21 +01:00 |
Henri Verbeet
|
32f8548d67
|
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
|
2012-10-30 09:49:18 +01:00 |
Henri Verbeet
|
64ffe6476e
|
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
|
2012-10-30 09:49:15 +01:00 |
Henri Verbeet
|
369fb5185f
|
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
|
2012-10-30 09:49:13 +01:00 |
André Hentschel
|
31ca59f0b5
|
d3d9/tests: Fix copy-paste error (coverity).
|
2012-10-24 19:37:56 +02:00 |
Jacek Caban
|
9bb70e2739
|
d3d9/tests: Use proper helpers for iface calls.
|
2012-08-28 14:41:10 +02:00 |
Michael Stefaniuc
|
b410bc3a1a
|
d3d9/tests: Simplify some logic operations.
|
2012-08-17 16:25:58 +02:00 |
Henri Verbeet
|
09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
d74a587b1b
|
d3d9/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:26 +02:00 |
Józef Kucia
|
cafab89093
|
d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
|
2012-05-22 17:43:59 +02:00 |
Michael Stefaniuc
|
3d9a4e8921
|
d3d9/tests: Remove stray ok() call.
|
2012-05-21 12:43:26 +02:00 |
Henri Verbeet
|
82b3dbdefb
|
d3d9/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:40 +01:00 |
Matteo Bruni
|
94953f165a
|
d3d9/tests: Add shader model 2 fog tests.
|
2012-03-09 17:26:21 +01:00 |
Matteo Bruni
|
393b2f137c
|
d3d9/tests: Reenable a VS fog test.
|
2012-03-09 17:26:06 +01:00 |
Henri Verbeet
|
9ad6f2e1f4
|
d3d9/tests: Add some tests for resetting the device window.
|
2012-02-29 20:47:30 +01:00 |
Henri Verbeet
|
8f6ddf789e
|
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
|
2012-02-24 09:56:02 +01:00 |
Matteo Bruni
|
f69f2aa347
|
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
Matteo Bruni
|
ec0c7a1605
|
d3d9/tests: Add some RESZ tests.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
|
d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
|
2012-01-19 17:08:09 +01:00 |
Matteo Bruni
|
9fb3e0fb62
|
d3d9/tests: Multisampled depth buffer tests.
|
2012-01-10 10:48:43 +01:00 |
Matteo Bruni
|
175a6d8d59
|
d3d9/tests: Fix NP2 check.
|
2012-01-10 10:48:38 +01:00 |
Matteo Bruni
|
53849b7d5e
|
d3d9/tests: Add more INTZ tests.
|
2012-01-10 10:48:34 +01:00 |
Alexandre Julliard
|
7533f9bead
|
d3d9/tests: Convert a file to utf-8.
|
2012-01-03 12:37:20 +01:00 |
Matteo Bruni
|
8dee7989f2
|
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
|
2011-12-28 18:55:25 +01:00 |
Eric Pouech
|
1d3952ed9f
|
d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Stefan Dösinger
|
f8dbf97e8d
|
d3d9/tests: Clarify a comment.
|
2011-12-06 17:07:23 +01:00 |
Stefan Dösinger
|
171c18a5bb
|
d3d9/tests: Test StrechRect between depth stencils with different sizes.
|
2011-12-06 17:07:20 +01:00 |
Henri Verbeet
|
a51b03f16e
|
d3d9/tests: Add a test for texture creation from system memory.
|
2011-12-02 11:51:19 +01:00 |