Roderick Colenbrander
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f3af04a8be
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wined3d: Use UINT instead of uint.
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2007-08-07 12:36:37 +02:00 |
Roderick Colenbrander
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e77da5ef8a
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
Roderick Colenbrander
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d1bc63090e
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wined3d: Another devmode bug.
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2007-08-06 14:01:42 +02:00 |
Chris Robinson
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ef561429ee
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wined3d: Use the macro when querying the current display settings.
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2007-08-06 14:01:28 +02:00 |
Chris Robinson
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c6e6eae08c
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wined3d: Initialize major and minor when filling GL caps.
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2007-08-06 13:59:38 +02:00 |
Chris Robinson
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9a319f2857
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wined3d: Properly setup DevModeW before using it.
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2007-08-06 13:59:28 +02:00 |
Stefan Dösinger
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38c7e9356e
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wined3d: Present requires the swapchain's context.
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2007-08-06 12:05:50 +02:00 |
Stefan Dösinger
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dbd338c018
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wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
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2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
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8de07265a6
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wined3d: Downgrade an ERR.
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2007-08-03 12:30:12 +02:00 |
H. Verbeet
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3ac2271f5c
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wined3d: Only report 16 bit float declaration types as supported if we support them.
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2007-08-02 12:18:42 +02:00 |
H. Verbeet
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82245cb5d7
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wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
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2007-08-02 12:18:41 +02:00 |
H. Verbeet
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f11ca610ba
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wined3d: Add definitions and detection for GL_NV_half_float.
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2007-08-02 12:18:41 +02:00 |
H. Verbeet
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cfb07e7114
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wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
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2007-08-02 12:18:41 +02:00 |
Francois Gouget
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5266e57975
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Assorted spelling fixes.
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2007-07-31 21:37:50 +02:00 |
Roderick Colenbrander
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2c12c17ab6
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wined3d: Compile against standard GL headers.
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2007-07-31 21:36:56 +02:00 |
Alexandre Julliard
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af4b9bb85c
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wined3d: Fix compiler warning.
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2007-07-30 14:14:01 +02:00 |
Stefan Dösinger
|
5c905b9e8c
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wined3d: A more dynamic initialization of the gl pixel formats.
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2007-07-30 12:49:59 +02:00 |
Stefan Dösinger
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d2016ff892
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
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a0131a3272
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wined3d: Split up the format table.
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2007-07-30 12:49:39 +02:00 |
H. Verbeet
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b4e596e70e
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wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
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12788f6fc8
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wined3d: Do not fail if the adapter info can't be initialized.
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2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
|
59efd5c7ec
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wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
|
30724a6ec2
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wined3d: Find the shader constant limit at adapter init time.
|
2007-07-26 11:47:52 +02:00 |
Stefan Dösinger
|
b9379fc389
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wined3d: Allocate render target management members in Init3D.
|
2007-07-26 11:47:43 +02:00 |
Stefan Dösinger
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327aa543a4
|
wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
|
2007-07-26 11:47:35 +02:00 |
H. Verbeet
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d7c7cbf6b6
|
wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
|
2007-07-25 13:02:53 +02:00 |
H. Verbeet
|
e652128fdf
|
wined3d: Pass the correct target to glMultiTexCoord.
|
2007-07-25 13:02:44 +02:00 |
Michael Stefaniuc
|
25707d4c5d
|
wined3d: Remove a return after a return. Found by Smatch.
|
2007-07-25 13:02:39 +02:00 |
Stefan Dösinger
|
861767f036
|
wined3d: Create the stateblock in Init3D.
|
2007-07-24 13:44:10 +02:00 |
H. Verbeet
|
fc4c73902a
|
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
|
2007-07-24 11:25:52 +02:00 |
H. Verbeet
|
be8226593c
|
wined3d: Don't modify the blending parameters in state_blend().
|
2007-07-24 11:25:45 +02:00 |
H. Verbeet
|
34f6d4937f
|
wined3d: Fix the shader version on some instruction tokens.
|
2007-07-23 11:59:08 +02:00 |
H. Verbeet
|
35aa2ce9f2
|
wined3d: Correctly handle normalized vertex declaration data types.
|
2007-07-23 11:59:01 +02:00 |
H. Verbeet
|
2785395080
|
wined3d: glXSwapBuffers needs a GLX context.
|
2007-07-19 11:57:16 +02:00 |
Michael Stefaniuc
|
82a52308ac
|
wined3d: Remove unreachable code: break after return. Found by Smatch.
|
2007-07-18 12:57:58 +02:00 |
H. Verbeet
|
cb4c9b6208
|
wined3d: Fix STATE_IS_ACTIVELIGHT.
|
2007-07-16 14:53:42 +02:00 |
Stefan Dösinger
|
9dedfd71e0
|
wined3d: Store the last active thread.
|
2007-07-10 13:31:19 +02:00 |
Stefan Dösinger
|
1fb168f018
|
wined3d: Make ActivateContext a bit smaller.
|
2007-07-10 13:31:10 +02:00 |
Stefan Dösinger
|
fdadf26c20
|
wined3d: Add CTXUSAGE_CLEAR context usage.
|
2007-07-10 13:30:51 +02:00 |
Stefan Dösinger
|
97cd8bab1b
|
wined3d: Print the fixed and unfixed vertex warning only when needed.
|
2007-07-10 13:30:42 +02:00 |
Stefan Dösinger
|
9ba3f389f6
|
wined3d: Initialize surfaces at creation.
|
2007-07-10 13:30:31 +02:00 |
H. Verbeet
|
8f3c1ad5ea
|
wined3d: Advertise VTF support.
|
2007-07-09 12:16:16 +02:00 |
H. Verbeet
|
f31edc3ce7
|
wined3d: Advertise A32B32G32R32F render target support.
|
2007-07-09 12:16:10 +02:00 |
Stefan Dösinger
|
26ebe396c3
|
wined3d: Implement high order patches.
|
2007-07-06 19:32:47 +02:00 |
Stefan Dösinger
|
714e66acf2
|
wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
|
2007-07-06 19:30:17 +02:00 |
Stefan Dösinger
|
9928a4c4fd
|
wined3d: Offscreen rendering from foreign threads.
|
2007-07-06 19:29:28 +02:00 |
H. Verbeet
|
1c14c180b7
|
wined3d: Implement dsx & dsy shader instructions.
|
2007-07-03 12:32:52 +02:00 |
Stefan Dösinger
|
b462ff0876
|
wined3d: Create multiple contexts for onscreen render targets.
|
2007-07-03 12:32:33 +02:00 |
Stefan Dösinger
|
13f24c3808
|
wined3d: Select onscreen contexts based on the thread id.
|
2007-07-03 12:30:33 +02:00 |
Stefan Dösinger
|
a1f83aae8e
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |